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Settings

  • Mesh Type: Select whether the effect should be applied to the existing object (if MystifyFX was added to an existing object or character) or create from scratch from different built-in geometrical shapes such as sphere, quad, cube, cylinder or hexasphere.
  • Include: Define if the effect should be applied only to the parent object or include also children.
  • Profile: Add an existing profile with preconfigured settings.

Rendering Options

  • Cull Mode: Set the culling mode of the mesh to front, back, or nothing.
  • Always On Top: If true, the effect will always render on top of other objects in the scene.
  • Grab Pass: If true, the effect will render over the results from other previously rendered Mystify FX objects.
  • Always On: If true, the effect will be visible even if the renderer is disabled.
  • Mask texture: Can be used to control where the effects are applied. The alpha channel specifies the global effect intensity.
  • Global Opacity: Define the overall opacity of the effect.

Object

  • Scale: Control the scale of the effect based on the object’s transform information.
  • UV Scale: Adjust the scale of the texture coordinates to resize the effect on the object.
  • UV Offset: Modify the starting point of the texture coordinates to shift the effect’s position on the object.
  • Use Stop Motion: If true, effects with animation speed will get a stop motion effect.

Background

  • Zoom: Create a zoom effect of the background.
  • Source Offset: Adjust the position from which the background zoom effect originates.
  • Source Scale: Modify the intensity of the background zoom effect behind the object.
  • Wrap Mode: Set wrapping mode to Clamp or Repeat.

2D Effects

  • Blur Intensity: Define the intensity of the blur effect.
  • Color Effect: Choose between LUT, Thermal and Directional Tint to apply a color mode to the effect or leave it to default Nothing.
  • Brightness: Adjust brightness of the effect.
  • Contrast: Adjust contrast of the effect
  • Vibrance: Adjust saturation of the effect.
  • Background Distortion: Enable background distortion effect and set amplitude, frequency, animation speed and falloff.
  • Pixelate: Creates a pixelization effect.
  • Rain: Creates a glass effect with tiny/big raindrops and wind effect.
  • Scan Lines: Creates scan lines effect with color adjustment options, size, animation and ability to set world space rendering or not.
  • Crystalize: Creates a crystallization effect on the object.
  • Frost Intensity: creates a frost effect in the edges/corners of the object with multiple options to adjust appearance.
  • Haze Intensity: Creates an animated haze where you can adjust scale, animation and color.

3D Effects

  • Vertex Distortion: Define a distortion effect of the object’s edges.
  • Intersection: When enabled, the effect lets you customize appearance of edges colliding with the environment.
  • Rim: When enabled, the edges of the object with the effect applied colorize, with option to set custom texture to be rendered.
  • Spectral Light: Define a custom light effect drawn from the object’s shape and create custom misty effect.
  • Hexa Grid: Add an hexagonal grid drawn over the object’s shape.
  • Hit Effect (Defaults): When enabled, sets the default appearance of the Hit Effect if not set via scripting.
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