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Scripting Support (C#)

Mystify FX allows you to modify effect parameters at runtime through scripting. This feature is useful for creating dynamic effects and customizing user interactions. Below is a basic example demonstrating how to adjust the rainSpeed parameter of a profile associated with the effect:

using UnityEngine;
using MystifyFX;

public class RainSpeed : MonoBehaviour {
    public MystifyEffect mystify;

    void Start () {
        // Get the MystifyEffect component attached to this GameObject
        mystify = GetComponent<MystifyEffect>();
    }

    void Update () {
        // Change the rain speed by pressing keys 1 or 2
        if (Input.GetKeyDown(KeyCode.Alpha1)) {
            mystify.profile.rainSpeed = 0.01f; // Low speed
            mystify.UpdateMaterialProperties(); // Apply the changes
        }
        if (Input.GetKeyDown(KeyCode.Alpha2)) {
            mystify.profile.rainSpeed = 10; // High speed
            mystify.UpdateMaterialProperties(); // Apply the changes
        }
    }
}

Important Note

  • UpdateMaterialProperties(): After modifying the values in the profile, you must call this method to ensure the changes are correctly reflected in the effect’s material.
  • Use sharedProfile instead of profile to avoid instantiating the profile (useful if you want to modify a shared profile among objects)
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