skip to Main Content

Inverted Depth Bug

Universal Rendering Pipeline 7.2.0 has a bug which produces an incorrect (flipped) depth texture. This bug occurs when HDR is OFF, MSAA is x1 and Render Scale =1. More details here:


Option 1) Enabling HDR, MSAA or changing Render Scale (any of the three) produces the correct depth texture.

Option 2) Enable “Flip Depth Texture” option in Dynamic Fog Manager.

Fog not rendering correctly when using VR in URP

URP 7.4 has a known bug related to inverted matrices not being set correctly in VR. While this bug is not fixed by Unity, the workaround requires editing the file CommonsURP.hlsl and uncomment the line below:


I have a question which is not covered in the guide

Please use the Support Forum and post your question there. Our team will get back to you shortly.

Back To Top