Open Pixel Painter from Unity’s top menu by going to Window -> Color Studio -> Pixel Painter.
The Pixel Painter uses an interface similar to other painting tools like MSPaint, Photoshop:
– On the left side of the window, you can find an array of painting tools like Pen, Eraser, Replace,
Flood Fill, etc. as well as a Canvas section with options to clear the picture, displace/rotate it,
configure a custom size, etc.
– At the top you will find options to quickly create a new sprite using popular sizes of 4, 8, 16,
32 or 64 pixel size (or specify custom width/height in the canvas section) as well as options to load or
save a texture or sprite (just drag & drop your texture or sprite inside these slots to load them) and
custom properties for the active painting tool like brush width, shape, color, etc.
– At the center of the window you have the painting canvas:
- Left Click to paint a pixel using the currently selected color (we recommend to have the Color
Wheel of the Palette Manager opened and docked to the right side of the screen).
- Right Click to quickly select the color beneath the cursor.
– On the right side of the window you can see a seamless preview of the sprite. This view is useful to
check if the sprite will cause seams when it repeats (for example if you are drawing a terrain
Pixel Painter fully supports undo/redo operations.
To save your changes, just click the “Disk” icon on the top toolbar.