Also check the Scripting (C#) section for more details about how to control Beautify (URP) using scripting.BeautifySettings.settings.brightness.Override(0.5f);
Similarly, to disable the LUT effect, you can just deactivate the override state or override the lut value to false: Also check the Scripting (C#) section for more details about how to control Beautify (URP) using scripting. • Go to “Edit – Project Settings” • Choose the “Graphics” tab and double-click the scriptable render pipeline data file. • Now double-click again the Default “Renderer Data File” and finally add the Beautify Renderer Feature. Additionally, you need to check the “Render Pipeline Asset” under Project Settings – Quality. There you can have one URP asset per quality level and it will be used if assigned instead of the Project Settings / Graphics one, which acts as the default URP asset in case there’s no specific URP asset assigned to a quality level.. That’s it, your problem should be solved if you followed the steps correctly.
BeautifySettings.settings.lut.Override(true);
BeautifySettings.settings.lutIntensity.Override(1f);
BeautifySettings.settings.lutTexture.Override(lutTexture);
BeautifySettings.settings.lut.Override(false);