Introduction
beginner start here
Voxel Play 3 is a complete voxel engine framework for Unity that lets you create infinite, procedurally generated sandbox worlds. Built around highly optimized mesh generation, texture arrays and GPU instancing, it delivers vast environments that run on desktop, mobile, WebGL and VR platforms.
Key Features
- Infinite procedural worlds — multi-biome terrain generation with caves, vegetation, ores and water
- MicroVoxels & Slabs — sub-voxel detail for furniture, decorations and smooth terrain
- Custom voxel types — cubes, models, torches, doors, connected voxels and more
- Built-in FPS controller — walk, jump, swim, fly, build and destroy with inventory UI
- Loading & saving — persist worlds to disk with efficient binary format
- Multiplayer — Mirror networking integration with sample project
- Modding support — create and distribute content packs
- Full C# API — voxel operations, queries, events and terrain manipulation
- Origin Shift — float-precision-safe infinite worlds
- See-Through — transparent voxels for interior visibility
- Connected textures & voxels — seamless visual transitions between blocks
- Curved world shader — stylized horizon curvature effect
- NavMesh & agents — AI pathfinding on voxel terrain
- Editor tools — world editor, cube creator, noise viewer, Qubicle importer
Requirements
| Requirement | Details |
|---|---|
| Unity version | 2022.3 LTS or later |
| Render pipelines | Built-in Render Pipeline, Universal Render Pipeline (URP) |
| Shader Model | 3.5 minimum (SM 4.5+ recommended) |
| Platforms | Windows, macOS, Linux, iOS, Android, WebGL, VR (Quest 2+) |
| .NET | Standard 2.1 / .NET Framework |
Package Contents
When Voxel Play is imported into Unity, the following folder structure is created:

- Demos — playable sample scenes including the Earth world with biomes, items and generation options
- Documentation — offline guides and references
- Editor — Unity Editor scripts (excluded from builds)
- Resources — materials, shaders and textures used by the engine
- Scripts — full C# source code for terrain generation, physics, rendering and utilities
Next Steps
- System Requirements — platform-specific notes
- Key Components — understand the core GameObjects
- Set a New World — step-by-step scene setup
- Programming Guide — C# API overview
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