Import / Conversion API

advanced scripting

Voxel Play 3 · Scripting / API

Overview

Voxel Play provides static classes for converting Qubicle objects and color data into Unity formats.

QubicleImporter Class

Converts Qubicle binary files into color array representations:

ColorBasedModelDefinition colorModel = QubicleImporter.ImportBinary(stream, System.Text.Encoding.UTF8);

ColorBasedModelDefinition Properties

  • colorModel.name - Object name
  • colorModel.sizeX / sizeY / sizeZ - Dimensions
  • colorModel.offsetX / offsetY / offsetZ - Placement offset
  • colorModel.colors - Linearized color array indexed as: x + z * sizeX + y * sizeX * sizeZ

VoxelPlayConverter Class

Generating GameObjects

GameObject go = VoxelPlayConverter.GenerateVoxelObject(
    colorModel.colors, sizeX, sizeY, sizeZ, offset, scale);

Additional overloads accept textures and normal maps, or a ModelDefinition directly.

Generating Model Definitions

ModelDefinition model = VoxelPlayConverter.GetModelDefinition(
    voxelTemplate, colorModel, ignoreOffset, colorToVoxelMapping);

Color-to-Voxel Mapping

ColorToVoxelMap colorToVoxelMapping = VoxelPlayConverter.GetColorToVoxelMapDefinition(
    colorModel, ignoreTransparency);

This generates mapping entries containing colors and corresponding voxel definitions, allowing custom translations (e.g. white to sand, green to bush).

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