Troubleshooting
intermediate troubleshootingVolumetric Lights 2 (Built-in) · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues users encounter with Volumetric Lights 2 for Built-in RP and how to resolve them.
Volumetric effect not visible
| Symptom | You added the Volumetric Light component but see no volumetric effect in Game view. |
|---|---|
| Cause | The light may be disabled, the camera may be outside the light range, or the density is too low. |
| Solution |
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Banding or stepping artifacts
| Symptom | Visible bands or steps in the volumetric fog instead of a smooth gradient. |
|---|---|
| Cause | Insufficient ray-march samples or missing dithering/jittering. |
| Solution |
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Shadows not appearing
| Symptom | Shadow occlusion is enabled but objects do not cast shadows into the volumetric light. |
|---|---|
| Cause | The shadow culling mask does not include the object's layer, or the object's shadow casting is misconfigured. |
| Solution |
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Conflict with Grab Pass shaders
| Symptom | Errors or visual glitches when shadow occlusion is enabled alongside shaders that use GrabPass (e.g., water shaders). |
|---|---|
| Cause | The shadow camera's depth-only render texture format conflicts with Grab Pass. |
| Solution |
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Error with OptimizeShadowCasters disabled
| Symptom | Runtime error when shadow occlusion computes and OptimizeShadowCasters is set to false. |
|---|---|
| Cause | Certain object shaders are incompatible with unoptimized shadow rendering. |
| Solution |
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Transparent objects hidden by volumetric effect
| Symptom | Transparent objects (glass, particles, UI) are drawn behind the volumetric effect. |
|---|---|
| Cause | Transparent objects do not write to the depth buffer. The volumetric effect renders in the transparent queue and may draw on top. |
| Solution |
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Slow shader compilation on first build
| Symptom | First build takes several minutes compiling Volumetric Lights shaders. |
|---|---|
| Cause | Shader keyword combinations generate many variants. This is normal for the first build. |
| Solution |
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Artifacts with orthographic camera
| Symptom | Volumetric effect looks incorrect or does not render properly with an orthographic camera. |
|---|---|
| Cause | Orthographic projection support is disabled by default in the shader. |
| Solution |
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Need more help?
If your issue is not covered here, please visit the Kronnect Support and post your question. Our team typically responds within 24 hours.
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