Introduction

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Volumetric Lights 2 (Built-in) · Start Here

Volumetric Lights 2 for Unity Built-in RP

What is Volumetric Lights 2?

Volumetric Lights 2 is a high-performance volumetric lighting solution for Unity's Built-in Render Pipeline. It adds realistic god rays, light shafts, and atmospheric scattering to your scenes using an optimized ray-marching algorithm — with minimal impact on frame rate.

This version was built from scratch for the Built-in pipeline and is not compatible with URP or HDRP. If you are using the Universal Render Pipeline, see Volumetric Lights 2 (URP) instead.

Requirements: Unity 2022.3 LTS or later. Compatible with Windows, macOS, Linux, iOS, Android, and consoles.

Key Features

Volumetric Lighting Effects

  • Point, Spot & Area lights — full volumetric support for all Built-in light types.
  • Simple & Volumetric modes — choose between a fast simplified effect or full ray-marched volumetric mode.
  • Profiles — save and reuse volumetric light configurations via ScriptableObject profiles.
  • Dust particles — built-in particle system with a custom shader that respects the light volume geometry.

Shadows & Translucency

  • Shadow occlusion — per-light shadow maps with configurable resolution, culling mask, and bake intervals.
  • Translucent shadow maps — captures colors of transparent objects using the Volumetric Lights Translucency script.
  • Colored shadows — shadow color passes through translucent surfaces for realistic stained-glass effects.

Quality & Performance

  • Direct light cast — projects volumetric light onto opaque surfaces (deferred rendering path).
  • Post-process component — global downscaling, bilateral blur, dithering, and HDR support.
  • Auto-toggle (LOD) — distance-based dimming and deactivation for scenes with many lights.
  • Blue noise dithering — reduces banding and moire patterns for smoother results.
  • Custom bounds — clip the volumetric effect to specific areas of the scene.

Official Trailer

Next Steps

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