FAQ
beginner faqVolumetric Lights 2 (Built-in) · Troubleshooting & FAQ
How can I keep volumetric shadows on objects set to "Shadows Only"?
The volumetric light shadow capture system does not support the Shadows Only cast shadow mode. Instead, use layers:
- Assign the object to a custom layer (e.g., "Shadows Only").
- Exclude that layer from the camera's Culling Mask so the object is invisible to the main camera.
- Include that layer in the Volumetric Light's Shadow Culling Mask so it still casts volumetric shadows.
Which light types are supported?
Volumetric Lights 2 supports Point, Spot, and Area lights. Directional lights are not directly supported, but you can simulate directional volumetric light using a large area light with the VolumetricLightDirectionalSync helper component.
Is there a URP version?
Yes. See Volumetric Lights 2 (URP) for the Universal Render Pipeline version.
Does it work on mobile?
Yes. Volumetric Lights 2 has been tested on iOS and Android devices. Use Simple light mode and follow the mobile-specific tips for best results.
Is VR supported?
Volumetric Lights 2 works in VR projects using the Built-in render pipeline. Single-pass stereo rendering is supported.
How many volumetric lights can I use?
There is no hard limit. Performance depends on the combined settings of all active lights. Use Auto Toggle to disable distant lights and keep the active count manageable. The Performance Tips page has detailed guidance.
My question is not covered here
Please visit the Kronnect Support and post your question. Our team typically responds within 24 hours.
Is this asset compatible with Unity 6?
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
I have a question not covered here
Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.
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