Setup
beginner conceptsRadiant GI (Built-in) · Core Concepts
Detailed setup instructions for Radiant GI on the Built-in Rendering Pipeline.
Rendering path: Radiant GI works with both Forward and Deferred rendering paths. Deferred is strongly recommended because it provides albedo and specular g-buffer data for more accurate indirect lighting. In Forward mode, dark objects may appear “whitish” — use the Luma Influence setting to compensate.
Project Configuration
- Open Edit → Project Settings → Graphics
- Confirm the rendering path is set to Deferred (recommended) or Forward
- If using Deferred, ensure your camera’s rendering path is also set to Deferred (or “Use Graphics Settings”)
Scene Setup
1. Create a Radiant Volume
Go to GameObject → Create Other → Radiant GI → Radiant Volume. This creates a volume that holds all GI settings.
2. Configure the Volume Profile
Select the Radiant Volume and either:
- Click New to create a fresh profile, or
- Click Load to use one of the included presets from
Assets/RadiantGI/Profiles/
3. Add the Camera Component
Select your camera and add the Radiant Global Illumination script via Add Component.
Volume Modes
| Mode | Description |
|---|---|
| Global | Affects the entire scene. Only one global volume should be active at a time. |
| Local | Restricts GI to the volume bounds. Scale the GameObject to define the area. A wireframe box shows the covered region in the Scene view. Useful for interior rooms or specific zones. |
Tip: Use multiple Local volumes with different settings to fine-tune GI per area (e.g., brighter interiors, subtler outdoors).
Video Tutorial
Setup & Overview
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