Quick Start
beginner quick startRadiant GI (Built-in) · Quick Start
Get Radiant GI running in your Built-in RP project in under five minutes.
Step 1 — Import the Package
Import Radiant GI from the Unity Asset Store or your local package. The asset installs into Assets/RadiantGI/.
Step 2 — Create a Radiant Volume
- Go to GameObject → Create Other → Radiant GI → Radiant Volume
- A new Radiant Volume GameObject appears in your scene hierarchy
- Select it and either create a new profile or load an existing one from the
Assets/RadiantGI/Profiles/folder
Step 3 — Add the Camera Script
Select your Main Camera and add the Radiant Global Illumination component:
- Select the camera in the Hierarchy
- Add Component → Radiant Global Illumination
Step 4 — Enter Play Mode
Press Play. You should see indirect lighting appearing in your scene. Select the Radiant Volume to adjust parameters in real time.
Demo Scenes
Two demo scenes are included to help you understand and calibrate the effect:
| Scene | Purpose |
|---|---|
| Demo1: CornellBox | Calibration scene with no lights — only a white emissive ceiling object. Radiant GI propagates light from the emissive surface to illuminate the room. Ideal for understanding GI intensity and quality settings. |
| Demo2: Atrium | Complex scene with moving emissive objects and dynamic camera. Tests the limits of screen-space GI. Use this to benchmark performance settings. |
In each demo, select the Radiant GI Volume GameObject in the Hierarchy to inspect and experiment with settings.
Verify It Works
Open the Debug View option in the Radiant Volume inspector to visualize the GI buffer. You can also enable Compare Mode to see a split-screen comparison with and without GI.
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