Fallbacks
intermediate conceptsRadiant GI (Built-in) · Core Concepts
Radiant GI is a screen-space effect: only objects visible on screen can contribute indirect lighting. The fallback system compensates for this limitation by providing alternative data sources when rays miss.
Available Fallbacks
Reuse Rays
When a ray misses in the current frame, the system checks whether a ray from a previous frame — emitted from the same screen position — hit a surface. If so, that result is reused.
| Cost | Very low |
| Pros | Smooth GI composition, almost free |
| Cons | Can introduce ghosting on fast-moving objects. Still limited to surfaces that were recently on screen. |
| Recommendation | Enable always unless ghosting is problematic. Use a low intensity value. |
Reflection Probes
When rays miss, Radiant samples cubemaps from the two nearest reflection probes. This provides approximate off-screen color data.
| Cost | Medium |
| Setup | Add the Radiant Probe script to any reflection probe in your scene. Radiant automatically selects the 2 nearest probes to the camera. |
| Probe modes | Baked (cheapest), Awake (updates once), or Real-time (most accurate but expensive). A real-time probe parented to the camera gives the best results. |
| Blending | Radiant uses each probe’s importance, intensity, blending distance, and box size to weight the cubemap sampling. |
| Recommendation | Place at least one probe at the center of each room with Bake mode set to Awake. |
Reflective Shadow Maps (RSM)
Renders the scene from the directional light’s point of view, capturing flux, normals, and world positions to compute GI bounces for off-screen geometry.
| Cost | High when updating; medium otherwise |
| Setup | Enable RSM in the Radiant inspector, then add the Radiant Shadow Map script to the main directional light. |
| Update triggers | RSM buffers are recomputed only when the directional light rotates or the camera moves more than 5 meters. |
| Best for | Outdoor scenes or large open areas where the sun is high, maximizing the RSM capture coverage. |
Selection Priority
When multiple fallbacks are enabled, the system selects automatically in this order:
- Reflection Probes — used first if available
- Reflective Shadow Maps — used if no probes are available
- Reuse Rays — used as final fallback
Recommendations
- Always enable Reuse Rays — it is nearly free and smooths the result
- Interiors: add reflection probes at room centers with Bake mode = Awake
- Outdoors: reflective shadow maps work better than probes when the sun is high
- Multiple volumes: use different fallback configurations per area for the best balance of quality and performance
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