Settings

beginner concepts

X-Frame FPS Accelerator · Core Concepts

Settings Reference

All settings are available on the XFrameManager component attached to your camera.

General Settings

PropertyDescription
MethodDownsampling algorithm: Horizontal Downsampling, Quad Downsampling, or Adaptive Downsampling. When URP is used, Adaptive Downsampling is always used internally.
Minimum FPSTarget frame rate. X-Frame only activates when FPS drops below this value.
Preserve Nice FPSIf FPS exceeds this threshold, X-Frame is temporarily disabled to avoid any overhead.
Show FPSDisplay the FPS counter and optionally the current quality level (percentage where 100% = full resolution).

Quality Management

PropertyDescription
Adapt Speed UpSpeed of quality increase when FPS is above target. Higher values = faster quality recovery.
Adapt Speed DownSpeed of quality decrease when FPS is below target.
Minimum QualityLowest allowed resolution factor (0.1–1.0). Controls the maximum performance gain vs. image quality trade-off.
Static Camera QualityResolution factor used when the camera is stationary. Can be higher than Minimum Quality for better visuals during idle moments.
Reduce Pixel CountReduces pixel light count down to 1 if the target FPS is not met. The Threshold setting controls the minimum resolution before this activates.
Manage ShadowsAutomatically adjusts shadow quality per light (soft → hard → disabled) based on current FPS.
Manage LOD BiasAdjusts the global LOD bias to switch to higher LOD levels earlier, reducing triangle count.

Rendering Settings

PropertyDescription
FilteringUpscale filter: Nearest Neighbour (faster, pixelated) or Bilinear (smoother, slight blur).
AntialiasMSAA level for the off-screen render. Values of 2+ dramatically improve quality. Independent of project MSAA settings.
Clear FlagsClear mode for the X-Frame camera. Set to Solid Color if you see ghosting artifacts.
Blend with BackgroundWhen enabled, X-Frame does not clear the background, allowing layered camera setups.
Render MethodSecond Camera Billboard World Space (default, recommended) or Second Camera Blit (slower on older devices but supports sharpening).
Sharpen ImageApply a sharpening pass during upscale. Only available with the Blit render method.
PrewarmPre-allocate render buffers at startup to avoid hitches when resolution changes.
GameObject ClicksEnable raycasting and bubbling of OnMouseDown, OnMouseUp, OnPointerClick events through X-Frame.
Boost Frame RateSets Unity's target frame rate and VSync to optimal values for maximum FPS.
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