X-Frame FPS Accelerator · Troubleshooting & FAQ
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
No. With Adaptive Downsampling, if your device already meets the target FPS, X-Frame does not reduce resolution. You can also use Preserve Nice FPS to completely disable X-Frame when performance is excellent.
Always test on the target mobile device. Desktop monitors have much lower pixel density (DPI), so resolution reduction is far more visible on a big screen than on a phone or tablet.
Yes. When URP is detected, X-Frame automatically uses Adaptive Downsampling internally. HDRP is also supported. Some rendering options (like compositing method) may differ between pipelines.
Yes. X-Frame reduces the resolution before post-processing runs, so post-processing effects also benefit from the reduced pixel count, running faster as a result.
X-Frame automatically handles raycasting for Screen Space Overlay and World Space canvases. If you create Canvas objects at runtime, call XFrameManager.instance.UpdateUICanvases(). For custom raycasting, use XFrameManager.instance.ScreenPointToRay() instead of Unity's built-in method.
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