Troubleshooting
intermediate troubleshootingTransitions Plus · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues users encounter with Transitions Plus and how to resolve them.
Transition not visible
| Symptom | You added the TransitionsPlus GameObject but no transition overlay appears. |
|---|---|
| Cause | The Progress value is at 0, or the profile/preset is not assigned. |
| Solution |
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Transition appears stretched
| Symptom | The transition mask looks distorted at non-16:9 resolutions. |
|---|---|
| Cause | The Keep Aspect Ratio option is disabled. |
| Solution | Enable Keep Aspect Ratio in the Inspector to maintain correct proportions regardless of screen size. |
Scene does not load after transition
| Symptom | The transition completes but the target scene does not load. |
|---|---|
| Cause | The scene name is misspelled or not added to Build Settings. |
| Solution |
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Transition not rendering in VR
| Symptom | The transition works in the Editor but not in a VR headset build. |
|---|---|
| Cause | The render mode is set to FullScreen instead of VR. |
| Solution | Set Render Mode to VR on the TransitionAnimator component. This uses a stereo-aware rendering path optimized for headsets. |
Sound effect not playing
| Symptom | The transition animates but no audio is heard. |
|---|---|
| Cause | No AudioClip assigned, or there is no AudioListener in the scene. |
| Solution |
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NullReferenceException when starting via script
| Symptom | NullReferenceException when calling TransitionAnimator.Start(). |
|---|---|
| Cause | The profile asset reference is null, or the namespace is missing. |
| Solution |
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Still stuck? Post your question on the Kronnect Support with your Unity version, render pipeline, and a screenshot of the Inspector settings.
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