Transition Types
beginner conceptsTransitions Plus · Core Concepts
Transition Types
Transitions Plus includes 25 transition types. Each type can be further customized with color mode, noise, toon options, center point, inversion and more. The table below describes every type and suggests typical use cases.
| Type | Description | Typical Use |
|---|---|---|
| Fade | Smooth alpha blend to a solid color, gradient or texture. | Scene loads, menu transitions. |
| Mosaic | Pixelates the screen into increasingly large blocks. | Retro/stylized scene changes. |
| Dissolve | Noise-driven dissolve that eats away the image. | Death screens, dream sequences. |
| Tiles | Grid of tiles that flip or fade individually. | Puzzle games, UI reveals. |
| Shape | Mask defined by an SDF texture (star, heart, custom). | Branded intros, character spotlights. |
| Wipe | A straight edge sweeps across the screen. | Cinematic cuts, before/after reveals. |
| DoubleWipe | Two edges converge from opposite sides. | Split-screen transitions. |
| CrossWipe | Horizontal and vertical wipes combined. | Dynamic scene changes. |
| CircularWipe | A circle expands or contracts from a center point. | Character focus, retro iris wipe. |
| Burn | Edge dissolves with a glowing ember border. | Fire themes, dramatic reveals. |
| BurnSquare | Rectangular burn pattern. | UI panels, card reveals. |
| Splash | Ink-splash pattern expanding from center. | Artistic, painted styles. |
| SeaWaves | Wavy, ocean-like distortion wipe. | Water themes, calm transitions. |
| Screen | CRT / monitor turn-off effect. | Retro TV, electronic themes. |
| Smear | Directional motion-blur smear. | Speed, action sequences. |
| Slide | Current view slides off-screen, revealing the next. | Presentations, menu navigation. |
| DoubleSlide | Two halves slide in opposite directions. | Split reveals, versus screens. |
| Cube | 3D cube rotation between views. | Portfolio, gallery navigation. |
| Melt | Image melts downward like hot wax. | Horror, surreal themes. |
| Circles | Pattern of expanding circles. | Playful, cartoon styles. |
| Spiral | Spiral pattern expanding from center. | Psychedelic, portal effects. |
| Pixelate | Progressive pixelation into large blocks. | Retro, 8-bit aesthetic. |
| TilesProgressive | Tiles appear one by one in sequence. | Loading screens, progressive reveals. |
| Warp | Image warps and distorts as it transitions. | Sci-fi, teleportation. |
| Ripple | Concentric ripple distortion. | Water impact, shock waves. |
Tip: Combine any type with Noise Intensity, Toon Gradient and Invert to create entirely new looks from the same base type. Use Parameters for full details on each setting.
Color Modes
Every transition type supports three color modes:
| Mode | Description |
|---|---|
| Single Color | The overlay uses a flat color (e.g. black, white). |
| Gradient | A two-color gradient fills the overlay. |
| Texture | A custom texture is used as the overlay background. |
Creating Custom Shape Textures
The Shape transition type uses an SDF (Signed Distance Field) texture as its mask. To create your own:
- Use a free tool such as SDF Maker.
- Export the SDF as a PNG with a white shape on black background.
- Import into Unity and assign it to the Shape Texture field.
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