Parameters

intermediate concepts

Transitions Plus · Core Concepts

Parameters Reference

All settings are exposed on the TransitionAnimator component in the Inspector. You can also modify them at runtime via the scripting API.

General

ParameterDescription
ProgressAnimation progress from 0 (invisible) to 1 (fully complete). Drag in the Inspector to preview the transition without entering Play mode.
Auto PlayAutomatically start the transition when the GameObject activates.
Play DelaySeconds to wait before starting the animation.
DurationTotal animation time in seconds.
Use Unscaled TimeIgnore Time.timeScale, so the transition runs at real-world speed even when the game is paused.
Auto DestroyRemove the TransitionsPlus GameObject once the animation finishes.

Scene & Camera

ParameterDescription
Load SceneEnable to automatically load a scene when the transition ends (Play mode only).
Scene Name To LoadName of the target scene (must be added to Build Settings).
Fade To CameraEnable to cross-fade between two cameras instead of using a color overlay.
Main CameraPrimary camera for the transition.
Second CameraTarget camera when using camera-to-camera transitions.

Profile & Preset

ParameterDescription
PresetLoad a ready-to-use preset from the Transition Presets folder included with the asset.
ProfileAssign a TransitionProfile ScriptableObject. Click Save As New Profile at the bottom of the Inspector to create one from the current settings.

Transition Effect

ParameterDescription
TypeThe transition effect to use. See Transition Types for the full list.
InvertReverse the direction of the transition animation.
Time MultiplierSpeed multiplier for the transition. Values greater than 1 speed up the animation, values less than 1 slow it down. Default: 1.
Progress FromRaw progress value (0-1) at which the visual transition begins. Before this point the effect is invisible. Default: 0.
Progress ToRaw progress value (0-1) at which the visual transition completes. The transition ends and events fire when progress reaches this value. Default: 1.
Color ModeSingle Color, Gradient or Texture — determines how the overlay is filled.
Shape TextureFor the Shape type: an SDF texture defining the mask. The asset includes a star SDF example. Create your own with free tools like SDF Maker.
CenterScreen-space center point for radial effects (CircularWipe, Shape, etc.).
Keep Aspect RatioPrevent stretching when the screen resolution differs from the design resolution.

Visual Options

ParameterDescription
Vignette IntensityGradient strength for fade effects.
ContrastIncreases the sharpness/edge hardness of the transition mask.
Noise IntensityAmount of noise applied to the transition edge. Assign a custom noise texture for unique effects.
Toon GradientApplies posterization bands to the transition.
Toon DotAdds a halftone dot pattern over the transition.

Audio

ParameterDescription
SoundAn AudioClip to play when the transition starts.
Sound DelayDelay in seconds before playing the audio clip.

Rendering

ParameterDescription
Render ModeFullScreen — overlay the entire screen. InsideUI — render inside a UI RawImage. VR — optimized for VR headsets.
Sorting OrderCanvas sorting order (default 100). Increase to render above other UI.

Follow Target

ParameterDescription
Auto FollowMake the transition center track a target GameObject in screen space.
Follow TargetThe Transform to follow when Auto Follow is enabled.
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