Parameters
intermediate conceptsTransitions Plus · Core Concepts
Parameters Reference
All settings are exposed on the TransitionAnimator component in the Inspector. You can also modify them at runtime via the scripting API.
General
| Parameter | Description |
|---|---|
| Progress | Animation progress from 0 (invisible) to 1 (fully complete). Drag in the Inspector to preview the transition without entering Play mode. |
| Auto Play | Automatically start the transition when the GameObject activates. |
| Play Delay | Seconds to wait before starting the animation. |
| Duration | Total animation time in seconds. |
| Use Unscaled Time | Ignore Time.timeScale, so the transition runs at real-world speed even when the game is paused. |
| Auto Destroy | Remove the TransitionsPlus GameObject once the animation finishes. |
Scene & Camera
| Parameter | Description |
|---|---|
| Load Scene | Enable to automatically load a scene when the transition ends (Play mode only). |
| Scene Name To Load | Name of the target scene (must be added to Build Settings). |
| Fade To Camera | Enable to cross-fade between two cameras instead of using a color overlay. |
| Main Camera | Primary camera for the transition. |
| Second Camera | Target camera when using camera-to-camera transitions. |
Profile & Preset
| Parameter | Description |
|---|---|
| Preset | Load a ready-to-use preset from the Transition Presets folder included with the asset. |
| Profile | Assign a TransitionProfile ScriptableObject. Click Save As New Profile at the bottom of the Inspector to create one from the current settings. |
Transition Effect
| Parameter | Description |
|---|---|
| Type | The transition effect to use. See Transition Types for the full list. |
| Invert | Reverse the direction of the transition animation. |
| Time Multiplier | Speed multiplier for the transition. Values greater than 1 speed up the animation, values less than 1 slow it down. Default: 1. |
| Progress From | Raw progress value (0-1) at which the visual transition begins. Before this point the effect is invisible. Default: 0. |
| Progress To | Raw progress value (0-1) at which the visual transition completes. The transition ends and events fire when progress reaches this value. Default: 1. |
| Color Mode | Single Color, Gradient or Texture — determines how the overlay is filled. |
| Shape Texture | For the Shape type: an SDF texture defining the mask. The asset includes a star SDF example. Create your own with free tools like SDF Maker. |
| Center | Screen-space center point for radial effects (CircularWipe, Shape, etc.). |
| Keep Aspect Ratio | Prevent stretching when the screen resolution differs from the design resolution. |
Visual Options
| Parameter | Description |
|---|---|
| Vignette Intensity | Gradient strength for fade effects. |
| Contrast | Increases the sharpness/edge hardness of the transition mask. |
| Noise Intensity | Amount of noise applied to the transition edge. Assign a custom noise texture for unique effects. |
| Toon Gradient | Applies posterization bands to the transition. |
| Toon Dot | Adds a halftone dot pattern over the transition. |
Audio
| Parameter | Description |
|---|---|
| Sound | An AudioClip to play when the transition starts. |
| Sound Delay | Delay in seconds before playing the audio clip. |
Rendering
| Parameter | Description |
|---|---|
| Render Mode | FullScreen — overlay the entire screen. InsideUI — render inside a UI RawImage. VR — optimized for VR headsets. |
| Sorting Order | Canvas sorting order (default 100). Increase to render above other UI. |
Follow Target
| Parameter | Description |
|---|---|
| Auto Follow | Make the transition center track a target GameObject in screen space. |
| Follow Target | The Transform to follow when Auto Follow is enabled. |
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