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Transitions Plus · Troubleshooting & FAQ

Which render pipelines are supported?

Transitions Plus works with Built-in, URP and HDRP. No additional configuration, renderer features, or volume overrides are needed — the asset works immediately after import.

What is the minimum Unity version?

Unity 2022.3 LTS or later is required.

Does the transition affect performance?

The transition runs as a single full-screen shader pass. GPU cost is minimal — typically under 0.5 ms on modern hardware. The component auto-destroys after completion when Auto Destroy is enabled, so there is zero cost when no transition is active.

Can I create my own presets?

Yes. Adjust the parameters in the Inspector, then click Save As New Profile at the bottom. This creates a TransitionProfile ScriptableObject you can reuse across scenes and projects.

How do I trigger a transition from code?

Use the static factory method:

using TransitionsPlus;

TransitionAnimator.Start(TransitionType.Fade, duration: 1.5f, color: Color.black);

See the Scripting Support (C#) page for the full API reference.

Can the transition automatically load a scene?

Yes. Enable Load Scene on the component and set the Scene Name To Load. The scene will load when the transition reaches progress 1. You can also pass sceneNameToLoad as a parameter in the scripting API.

How do I cross-fade between two cameras?

Enable Fade To Camera and assign both Main Camera and Second Camera. The transition will smoothly blend from one camera view to the other. In code:

TransitionAnimator.Start(
    TransitionType.Dissolve,
    duration: 2f,
    fadeToCamera: true,
    mainCamera: cam1,
    secondCamera: cam2,
    switchActiveCamera: true
);
Can I render the transition inside a UI element?

Yes. Set Render Mode to InsideUI and assign a RawImage as the target. The transition will render within that UI element instead of covering the full screen.

How do I create a custom Shape transition?

The Shape type uses an SDF texture. Create one with a free tool like SDF Maker, import it into Unity, and assign it to the Shape Texture field. See the Transition Types page for details.

My question is not covered here

Please use the Kronnect Support and post your question. Our team will get back to you shortly.

Is this asset compatible with Unity 6?

Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.

How do I create a hexagon background transition effect?

Use the Texture mode in Transitions Plus. Find or create a hexagon background image (such as from stock resources), add it as a texture in the Texture mode, and apply the desired transition effect (e.g., fade) to it.

When transitioning between two cameras using the same TransitionAnimator component, the fade-out works but the fade-in doesn't trigger properly. How can this be fixed?

The transition may be reaching completion (0 to 1 for the second camera) but not properly firing the inverse transition. Use two separate transition effect objects instead: one for the initial fade-out (with autoplay), and another configured to run the inverse fade-in after a delay. The TransitionAnimator component supports autoplay with configurable delays, allowing you to chain transitions properly.


I have a question not covered here

Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.

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