Introduction

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Terrain Grid System 2 · Start Here

Terrain Grid System 2 overview

Terrain Grid System 2 is a professional grid generator and territory management system for Unity 2022.3+. It works with all render pipelines (Built-in, URP, HDRP).

Key Features

  • Three grid topologies: Hexagonal, Box, and Irregular (Voronoi tessellation)
  • Two-level region hierarchy: Cells and Territories
  • Interactive highlight and selection system with customizable colors and effects
  • Built-in A* pathfinding with async support for large grids
  • Works on Unity Terrain, mesh-based terrains, or any GameObject
  • Texture-based cell visibility masks and territory definition
  • Grid Editor for in-editor cell customization
  • Extensive C# API for full runtime control

Common Use Cases

  • Strategy games with hex or square grids
  • Territory control and conquest mechanics
  • Turn-based movement and pathfinding
  • Map region highlighting and selection
  • Procedural territory generation

Requirements

Unity Version2022.3 LTS or later
Render PipelinesBuilt-in, URP, HDRP
PlatformsAll platforms supported by Unity
NamespaceTGS
Main ComponentTerrainGridSystem

Next Steps

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