Introduction
beginner start hereTerrain Grid System 2 · Start Here
Terrain Grid System 2 is a professional grid generator and territory management system for Unity 2022.3+. It works with all render pipelines (Built-in, URP, HDRP).
Key Features
- Three grid topologies: Hexagonal, Box, and Irregular (Voronoi tessellation)
- Two-level region hierarchy: Cells and Territories
- Interactive highlight and selection system with customizable colors and effects
- Built-in A* pathfinding with async support for large grids
- Works on Unity Terrain, mesh-based terrains, or any GameObject
- Texture-based cell visibility masks and territory definition
- Grid Editor for in-editor cell customization
- Extensive C# API for full runtime control
Common Use Cases
- Strategy games with hex or square grids
- Territory control and conquest mechanics
- Turn-based movement and pathfinding
- Map region highlighting and selection
- Procedural territory generation
Requirements
| Unity Version | 2022.3 LTS or later |
| Render Pipelines | Built-in, URP, HDRP |
| Platforms | All platforms supported by Unity |
| Namespace | TGS |
| Main Component | TerrainGridSystem |
Next Steps
- Quick Start — get a grid running in under 5 minutes
- Setup Guide — detailed scene setup and positioning options
- Inspector Reference — every inspector property explained
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