URP Setup

beginner quick start

Highlight Plus · Quick Start

These instructions apply to Universal Render Pipeline (URP) projects. If you are using the Built-in Render Pipeline, no extra setup is required — Highlight Plus works out of the box.

Requirements

Unity version2022.3 LTS or newer
URP package14.0 or higher

Step 1 — Add the Render Feature

  1. Open Project Settings → Quality. For each quality level, note the assigned URP Asset. Also check Project Settings → Graphics for the default URP Asset.
  2. Select the URP Asset and double-click its Renderer (usually named UniversalRenderer).
  3. In the Inspector, scroll to Renderer Features and click Add Renderer Feature → Highlight Plus Render Pass Feature.
  4. Repeat for every URP Renderer referenced by your quality levels.
Pre-built assets: Highlight Plus ships with a ready-to-use URP Asset and Renderer in HighlightPlus/Pipelines/URP/. You can assign these directly in Project Settings if preferred.

Step 2 — Verify Settings

SettingRequired ValueWhy
Depth PrimingDisabledDepth Priming can interfere with the custom depth passes used by Highlight Plus.
Depth TextureEnabledRequired for see-through, Target FX ground alignment, and depth clipping.

Common Pitfalls

SymptomCause & Fix
Effects visible in Editor but not in buildsRender Feature missing from one or more quality-level URP Assets. Add it to all of them.
Effects rendered incorrectly in Game viewSMAA antialiasing can conflict with Highlight Plus. Try a different AA method or adjust the render queue in the Render Feature settings.
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