Quick Start

beginner quick start

Highlight Plus · Quick Start

Get Highlight Plus running in your project in under two minutes. Choose the approach that fits your workflow.

Option A — Per-Object Highlighting

  1. Select any GameObject with a MeshRenderer or SkinnedMeshRenderer.
  2. Click Add Component → Highlight Effect.
  3. Enable the Highlighted checkbox in the Inspector to preview the effect in Edit mode (requires Preview In Editor to be on).
  4. Adjust Outline, Glow, Inner Glow, or any other effect section to taste.
Tip: Add a HighlightTrigger component alongside the effect to enable automatic hover-highlighting. A Collider must be present on the object.

Option B — Automatic Highlighting via Manager

  1. In the top menu, go to GameObject → Effects → Highlight Plus → Create Manager.
  2. The Highlight Manager object appears in the scene. It automatically highlights any object under the pointer.
  3. Customise the Manager’s default highlight settings. Any object that already has its own HighlightEffect component will use its local settings instead.

Include / Exclude Objects

The Include property on HighlightEffect controls which child or related objects share the effect:

ModeBehavior
Only This ObjectEffect applies to this object only.
ChildrenThis object and all its children.
Root To ChildrenFrom the topmost parent down to all children.
Layer In SceneAll objects on a specified layer in the scene.
Layer In ChildrenChildren on a specified layer only.
ScriptingTargets set manually via SetTargets().

To exclude a specific child, add a HighlightEffect component to it and enable the Ignore checkbox.

URP Projects

If you are using the Universal Render Pipeline, you must add the Highlight Plus Render Feature before effects will appear. See URP Setup for step-by-step instructions.

Demo Scenes

Highlight Plus ships with six demo scenes under Assets/HighlightPlus/Demo/:

SceneWhat It Shows
Demo 1 — Highlight ExampleCore outline, glow, and see-through effects. Press C to randomise glow color.
Demo 2 — Selection ExampleClick-to-select system via Highlight Manager.
Demo 3 — Hit FX ExampleImpact punch effects at contact points.
Demo 4 — Target Click ExampleTarget indicators, ground alignment, surface-normal alignment.
Demo 5 — EffectsStylised outlines (toon, dashed, gradient), pattern overlays.
Demo 6 — Two ManagersMultiple managers targeting different layers simultaneously.
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