Quick Start
beginner quick startGet Highlight Plus running in your project in under two minutes. Choose the approach that fits your workflow.
Option A — Per-Object Highlighting
- Select any GameObject with a MeshRenderer or SkinnedMeshRenderer.
- Click Add Component → Highlight Effect.
- Enable the Highlighted checkbox in the Inspector to preview the effect in Edit mode (requires Preview In Editor to be on).
- Adjust Outline, Glow, Inner Glow, or any other effect section to taste.
Tip: Add a HighlightTrigger component alongside the effect to enable automatic hover-highlighting. A Collider must be present on the object.
Option B — Automatic Highlighting via Manager
- In the top menu, go to GameObject → Effects → Highlight Plus → Create Manager.
- The Highlight Manager object appears in the scene. It automatically highlights any object under the pointer.
- Customise the Manager’s default highlight settings. Any object that already has its own HighlightEffect component will use its local settings instead.
Include / Exclude Objects
The Include property on HighlightEffect controls which child or related objects share the effect:
| Mode | Behavior |
|---|---|
| Only This Object | Effect applies to this object only. |
| Children | This object and all its children. |
| Root To Children | From the topmost parent down to all children. |
| Layer In Scene | All objects on a specified layer in the scene. |
| Layer In Children | Children on a specified layer only. |
| Scripting | Targets set manually via SetTargets(). |
To exclude a specific child, add a HighlightEffect component to it and enable the Ignore checkbox.
URP Projects
If you are using the Universal Render Pipeline, you must add the Highlight Plus Render Feature before effects will appear. See URP Setup for step-by-step instructions.
Demo Scenes
Highlight Plus ships with six demo scenes under Assets/HighlightPlus/Demo/:
| Scene | What It Shows |
|---|---|
| Demo 1 — Highlight Example | Core outline, glow, and see-through effects. Press C to randomise glow color. |
| Demo 2 — Selection Example | Click-to-select system via Highlight Manager. |
| Demo 3 — Hit FX Example | Impact punch effects at contact points. |
| Demo 4 — Target Click Example | Target indicators, ground alignment, surface-normal alignment. |
| Demo 5 — Effects | Stylised outlines (toon, dashed, gradient), pattern overlays. |
| Demo 6 — Two Managers | Multiple managers targeting different layers simultaneously. |
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