Quick Start

beginner quick start

Highlight Plus 2D · Quick Start

Get Highlight Plus 2D running in under two minutes.

Step 1 — Import the Asset

  1. Import Highlight Plus 2D from the Unity Asset Store into your project (or create a fresh project).
  2. Let Unity compile all scripts — no manual setup is needed.

Step 2 — Run the Demo Scene

  1. Open the Demo folder inside the Highlight Plus 2D package.
  2. Open and play the demo scene.
  3. Hover over sprites to see highlight effects in action.
Tip: The demo scene shows two approaches — the HighlightManager2D (automatic, scene-wide) and individual HighlightTrigger2D components (per-sprite). Try both to decide which fits your project.

Step 3 — Add to Your Own Sprite

Choose one of the following approaches:

Option A: Per-Sprite Setup

  1. Select a sprite in your scene.
  2. Click Add Component and search for Highlight Effect 2D.
  3. Configure effects (outline, glow, overlay, etc.) in the Inspector.
  4. Optionally add Highlight Trigger 2D to activate effects on mouse hover (requires a collider).

Option B: Automatic Manager

  1. Go to GameObject > Effects > Highlight Plus 2D > Create Manager.
  2. Configure the default effect settings on the manager.
  3. Every sprite with a collider will highlight on hover automatically.
Note: If a sprite already has its own HighlightEffect2D component, the manager will use those per-sprite settings instead of the defaults.

Step 4 — Highlight via Script (Optional)

using HighlightPlus2D;

HighlightEffect2D effect = GetComponent<HighlightEffect2D>();
effect.highlighted = true;

Next Steps

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