Quick Start
beginner quick startHighlight Plus 2D · Quick Start
Get Highlight Plus 2D running in under two minutes.
Step 1 — Import the Asset
- Import Highlight Plus 2D from the Unity Asset Store into your project (or create a fresh project).
- Let Unity compile all scripts — no manual setup is needed.
Step 2 — Run the Demo Scene
- Open the Demo folder inside the Highlight Plus 2D package.
- Open and play the demo scene.
- Hover over sprites to see highlight effects in action.
Tip: The demo scene shows two approaches — the HighlightManager2D (automatic, scene-wide) and individual HighlightTrigger2D components (per-sprite). Try both to decide which fits your project.
Step 3 — Add to Your Own Sprite
Choose one of the following approaches:
Option A: Per-Sprite Setup
- Select a sprite in your scene.
- Click Add Component and search for Highlight Effect 2D.
- Configure effects (outline, glow, overlay, etc.) in the Inspector.
- Optionally add Highlight Trigger 2D to activate effects on mouse hover (requires a collider).
Option B: Automatic Manager
- Go to GameObject > Effects > Highlight Plus 2D > Create Manager.
- Configure the default effect settings on the manager.
- Every sprite with a collider will highlight on hover automatically.
Note: If a sprite already has its own
HighlightEffect2D component, the manager will use those per-sprite settings instead of the defaults.
Step 4 — Highlight via Script (Optional)
using HighlightPlus2D;
HighlightEffect2D effect = GetComponent<HighlightEffect2D>();
effect.highlighted = true;
Next Steps
- Settings Reference — all Inspector options explained
- Scripting Support — control effects from C# code
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