FAQ
beginner faqHighlight Plus 2D · Troubleshooting & FAQ
Can I use Highlight Plus 2D with URP?
Yes. Highlight Plus 2D supports both the Built-in and Universal Render Pipeline (URP).
Does it work with Spine sprites?
Yes. Enable the Preserve Mesh option in the General section so the original mesh data is used instead of a generated quad.
Can I highlight multiple sprites as a single group?
Yes. Set Include to Children or Root to Children on the parent sprite. Add HighlightGroup2D for finer control over outline merging.
How do I change the highlight color at runtime?
effect.outlineColor = Color.blue;
effect.SetGlowColor(Color.cyan);
effect.UpdateMaterialProperties();
Effects appear behind my sprite
This usually means the sprite is on a sorting layer higher than 0. See Troubleshooting for details.
How do I trigger a hit flash?
effect.HitFX(Color.red, 0.3f, 1f);
Is this asset compatible with Unity 6?
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
I have a question not covered here
Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.
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