FAQ

beginner faq

Highlight Plus 2D · Troubleshooting & FAQ

Can I use Highlight Plus 2D with URP?

Yes. Highlight Plus 2D supports both the Built-in and Universal Render Pipeline (URP).

Does it work with Spine sprites?

Yes. Enable the Preserve Mesh option in the General section so the original mesh data is used instead of a generated quad.

Can I highlight multiple sprites as a single group?

Yes. Set Include to Children or Root to Children on the parent sprite. Add HighlightGroup2D for finer control over outline merging.

How do I change the highlight color at runtime?
effect.outlineColor = Color.blue;
effect.SetGlowColor(Color.cyan);
effect.UpdateMaterialProperties();
Effects appear behind my sprite

This usually means the sprite is on a sorting layer higher than 0. See Troubleshooting for details.

How do I trigger a hit flash?
effect.HitFX(Color.red, 0.3f, 1f);
Is this asset compatible with Unity 6?

Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.


I have a question not covered here

Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.

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