Troubleshooting
intermediate troubleshootingGrids 2D · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues users encounter with Grids 2D and how to resolve them.
Grid not visible in the scene
| Symptom | You added the Grids2D prefab but no grid appears. |
|---|---|
| Cause | The camera may not be facing the grid plane, or the grid is hidden. |
| Solution |
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Cells not highlighting on hover
| Symptom | Moving the mouse over the grid does not highlight cells or territories. |
|---|---|
| Cause | Selection mode is set to None, or a UI element is blocking input. |
| Solution |
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Slow performance with territories enabled
| Symptom | Noticeable lag when the grid is created or during runtime with territories active. |
|---|---|
| Cause | Territory mesh generation is expensive with high cell counts. |
| Solution |
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Voronoi grid looks different each time
| Symptom | The Irregular (Voronoi) grid generates a different layout on each play. |
|---|---|
| Cause | The randomization seed is not fixed. |
| Solution |
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Pathfinding returns unexpected results
| Symptom | FindPath() returns null, an empty list, or a non-optimal path. |
|---|---|
| Cause | Cells may be blocked, the cost limit is too low, or the wrong algorithm is selected. |
| Solution |
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Textures on cells appear distorted
| Symptom | Textures assigned to cells look stretched or warped. |
|---|---|
| Cause | Cell shapes (especially Voronoi) are irregular, causing UV mapping issues. |
| Solution |
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Still stuck?
If your issue is not listed here, visit the Kronnect Support and post your question. The team typically responds within 24 hours.
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