FAQ
beginner faqGrids 2D · Troubleshooting & FAQ
Frequently Asked Questions
Is this asset compatible with Unity 6?
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.Which render pipelines are supported?
Grids 2D works with Unity's Built-in, URP, and HDRP render pipelines. No additional configuration is required.
What is the difference between Grids 2D and Terrain Grid System?
Grids 2D is a flat 2D grid system rendered on a plane. Terrain Grid System extends this functionality to Unity Terrain and 3D objects, supporting grid projection onto uneven surfaces. If you need grids on 3D terrain, use Terrain Grid System.
Can I mix different topologies?
Each Grids2D instance supports one topology at a time (Irregular, Box, or Hexagonal). To combine topologies, use multiple Grids2D instances in your scene.
How many cells can the grid handle?
The grid can handle thousands of cells efficiently. For very high cell counts (10,000+), disable territory generation and pre-warm geometry at load time to avoid runtime lag. Performance scales best with Box and Hexagonal topologies.
Does the asset support mobile platforms?
Yes. Grids 2D works on iOS and Android. For best mobile performance, keep cell counts reasonable and disable territory features when not needed.
Can I save and load grid configurations?
Yes. Use the Export Settings button in the Grid Editor to create a Grid2DConfig component. This stores all cell settings and can be loaded at runtime via LoadConfiguration(). You can have multiple configurations and switch between them.
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