Troubleshooting
intermediate troubleshootingDynamic Fog & Mist 2 (URP) · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues users encounter with Dynamic Fog & Mist 2 for URP and how to resolve them.
Fog not visible
| Symptom | You added a DynamicFog volume but see no fog in the Game view. |
|---|---|
| Cause | Depth Texture is not enabled in the URP Asset, or the fog profile is not assigned. |
| Solution |
|
Inverted / flipped fog
| Symptom | Fog appears inverted or renders in the wrong direction. |
|---|---|
| Cause | A known URP depth texture bug (URP 7.2.0) when HDR is OFF, MSAA is x1, and Render Scale is 1. |
| Solution |
|
Fog not rendering correctly in VR
| Symptom | Fog appears distorted or misaligned in VR headsets. |
|---|---|
| Cause | URP 7.4 has a known bug where inverted matrices are not set correctly in VR. |
| Solution |
Edit CommonsURP.hlsl and uncomment the line:
|
Fog renders on top of water or transparent objects
| Symptom | Fog covers water, glass, or particle effects that should be in front of it. |
|---|---|
| Cause | Transparent objects do not write to the depth buffer, so the fog ray-marcher cannot detect them. |
| Solution |
|
Significant FPS drop
| Symptom | Frame rate drops noticeably after adding fog. |
|---|---|
| Cause | Ray-marching distance is too high, or multiple overlapping volumes are active. |
| Solution |
|
Still stuck?
Visit the Kronnect Support and post your question with:
- Unity version and URP version.
- A screenshot of your URP Asset settings.
- A screenshot of the DynamicFog component in the Inspector.
Was this page helpful?
Suggest an improvement
Help us improve this documentation page.