Quick Start

beginner quick start

Dynamic Fog & Mist 2 (URP) · Quick Start

Quick Start — First fog in 5 minutes

Follow these steps to add Dynamic Fog to your URP project. No scripting required.

Step 1 — Import the package

Open Window > Package Manager, locate Dynamic Fog & Mist 2 in My Assets and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.

Step 2 — Enable Depth Texture

Select your URP Asset (found in Edit > Project Settings > Graphics). In the Inspector, make sure Depth Texture is enabled. Also check any URP assets assigned in Project Settings > Quality.

Quality level overrides: Unity allows different URP assets per quality level. You must enable Depth Texture in every URP asset used by your project, or the fog will not render on those quality levels.

Step 3 — Create a Fog Volume

In the Hierarchy window, right-click and choose Effects > Dynamic Fog 2 > Fog Volume. A new GameObject with the DynamicFog component will appear in your scene.

Step 4 — Assign a Profile

In the DynamicFog component, assign a Profile (ScriptableObject). The asset includes sample profiles in the Demos/FogPresets folder. Select one to immediately see fog in your scene.

Step 5 — Tweak basic settings

Adjust these beginner-friendly profile parameters to taste:

  • Density — increase for thicker fog, decrease for light mist.
  • Base Altitude / Max Height — control where fog sits in your terrain.
  • Tint Color — match your scene’s mood (warm sunset, cool moonlight).
  • Speed & Direction — animate the fog with wind.

Step 6 — Enter Play Mode

Press Play to see the animated fog in action. The fog reacts to the camera’s depth buffer, wrapping around terrain and objects.

Demo scenes: Open Dynamic Fog 2/Demos/ to explore pre-configured scenes that showcase different fog styles and features.
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