Troubleshooting

intermediate troubleshooting

Beautify 3 (URP) · Troubleshooting & FAQ

Troubleshooting

This page covers the most common issues users encounter with Beautify 3 for URP and how to resolve them.

Effects not visible

SymptomYou enabled Beautify settings but see no visual change in Game view.
CauseThe Beautify Renderer Feature is missing from the active URP Renderer, or the Volume override is not active.
Solution
  1. Confirm the Beautify Renderer Feature is added to your URP Renderer Data asset.
  2. Ensure a Volume with the Beautify override exists in the scene and its Mode is set to Global (or the camera is inside a Local volume).
  3. Check that each effect parameter has its checkbox ticked (override enabled).
  4. Make sure the camera has a Volume layer mask that includes the volume's layer.

Performance is lower than expected

SymptomFPS drops significantly after enabling Beautify.
CauseToo many expensive effects enabled at once (e.g., Depth of Field + Bloom + SSAO combined).
Solution
  1. Use the Frame Debugger (Window > Analysis > Frame Debugger) to identify which passes consume the most time.
  2. Disable effects you don't need — each effect adds a render pass.
  3. On mobile, lower the Downsampling factor for Bloom and use simpler DoF quality.
  4. See the Performance Tips page for detailed optimization guidance.

Visual artifacts or flickering

SymptomScreen shows banding, edge artifacts, or flickering in certain effects.
CauseTypically caused by HDR being disabled, or depth texture precision issues.
Solution
  1. Enable HDR in your URP Asset settings (Quality > HDR).
  2. Ensure Depth Texture is enabled in the URP Asset if you use depth-based effects (DoF, Outline, etc.).
  3. On mobile, try switching the depth format to 32-bit if available.

Conflicts with other post-processing

SymptomBeautify effects are overridden or duplicated when used alongside Unity's built-in post-processing (Bloom, Tonemapping, etc.).
CauseBoth Beautify and Unity's post-processing are applying similar effects on the same frame.
Solution
  1. Disable Unity's built-in equivalents when using Beautify's version (e.g., if using Beautify Bloom, disable Unity Bloom).
  2. Check the render order of the Beautify Renderer Feature — use the arrows in the Renderer to place it after Unity's post-processing if you want Beautify to apply last, or before if you want it first.

Build errors or shader compilation issues

SymptomErrors during build related to Beautify shaders, or effects work in Editor but not in builds.
CauseShader stripping is removing required variants, or the target platform doesn't support certain features.
Solution
  1. Check Edit > Project Settings > Graphics > Shader Stripping — reduce stripping level or add Beautify shaders to the Always Included Shaders list.
  2. See the Build Tips page for platform-specific advice.
  3. On WebGL, some effects (like compute-based features) may not be available — check console for warnings.

Effects not showing in Scene view

SymptomBeautify effects are visible in Game view but not in the Scene view.
CausePost-processing is disabled for the Scene camera by default.
SolutionIn the Scene view toolbar, click the Effects dropdown (camera icon) and enable Post Processing.

Still stuck?

If your issue is not listed here, check the FAQ or contact support at contact@kronnect.com with your Unity version, URP version, and a description of the problem.

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