Parameters

intermediate concepts

Beautify 3 (URP) · Core Concepts

General Settings

ParameterDescription
Disable Beautify EffectsGlobal on/off switch. Quickly compare the scene with and without Beautify.
Enable Compare ModeSide-by-side before/after comparison.
Hide In Scene ViewPrevents effects from rendering in the Scene view.
Debug OutputVisualize intermediate buffers (bloom, depth of field).
Prioritize Shader PerformanceUses faster shader variants with slightly lower quality. Recommended for mobile.
Direct Write To CameraBypasses Unity's post-processing chain, saving a full-screen blit. Best for mobile when Beautify is the only post-processing effect. Not compatible with multi-camera setups.
Configure Build SettingsOpens the URP asset to strip unused Beautify features, reducing build time and size.

Image Enhancement

Sharpen

ParameterDescription
IntensitySharpen strength. Higher values produce dramatic results but may cause artifacts on thin objects or bright backgrounds.
Depth ThresholdDetects edges via depth difference. When the depth delta exceeds this value, sharpening is skipped — protects thin objects like wires.
Depth Range / FallOffLimits sharpening to a depth range. Decrease max to exclude the skybox; increase min for a pseudo-DoF effect.
RelaxationReduces sharpening on high-contrast areas. Lower values preserve thin edges and bright spots.
ClampCaps the maximum change applied to any single pixel, regardless of other settings.
Motion SensibilityReduces sharpening while the camera moves — reduces flickering and creates a cheap motion blur. Set to 0 to disable.
Motion Restore SpeedHow fast sharpen intensity recovers when the camera stops moving.
Exclusion LayersLayers excluded from sharpening.

Edge Antialiasing

ParameterDescription
IntensityAmount of antialiasing applied to smooth jagged edges.
Depth ThresholdMinimum depth difference between neighbors to trigger antialiasing — limits it to geometry edges.
Max SpeedMaximum extent of the antialiasing offset.
Depth AttenuationReduces the effect at longer distances.

Dither

ParameterDescription
IntensityAmount of noise added to reduce color banding. Uses blue-noise by default; switches to a faster numerical algorithm when Prioritize Shader Performance is enabled.

Tonemapping & Color Grading

ParameterDescription
TonemappingLinear (none), ACES, or AGX. Maps HDR values to LDR. Requires HDR enabled on your camera.
SaturateAdaptive saturation — boosts low-saturated pixels more than already-vivid ones.
DaltonizeAccentuates primary RGB to compensate color vision deficiencies. Enable on user demand.
SepiaProcedural sepia tone filter.
Tint ColorMultiplies scene pixels by a color. Alpha controls intensity.
Contrast & BrightnessFinal contrast and brightness adjustment pass.
White BalanceAdjust color temperature.
LUTApplies a look-up texture for full color grading. Supports 3D textures and .CUBE files (Window > Beautify > Import .CUBE LUT). Sample textures in Beautify/Resources/Textures.
Performance note: All color tweaks except LUT use GPU math with no texture reads — extremely fast color transformation.

LUT Browser

Access via Window > Beautify > LUT Browser. If the LUT Pack is installed, browse 200+ pre-made LUTs.

Lens & Lighting Effects

ParameterDescription
BloomFringes of light around bright areas. Adjust Intensity and Threshold. Supports layer mask exclusion (opaque objects only).
Anamorphic FlaresHorizontal/vertical JJ Abrams-style flares with custom tint color. Only available in Best Quality mode.
Sun FlaresProcedural lens flares from directional lights. Configurable disk size, corona rays, diffraction and ghosts.
Lens DirtDust/dirt overlay that reacts to bloom intensity. Custom textures supported (see Textures folder).
Chromatic AberrationRGB channel shift near edges for cinematic color fringing.
Depth of FieldBokeh-quality DoF with auto-focus or manual focus target/distance. See sub-parameters below.
Eye AdaptationAutomatic exposure adjustment based on scene luminance, with separate light/dark speeds.
PurkinjeSimulates achromatic dark-adapted vision with a blue spectrum shift.

Depth of Field — Sub-parameters

ParameterDescription
Auto-focus / Focus Target / Focus DistanceWhere the focus plane sits. For auto-focus, reduce Focus Speed for smoother transitions.
Focus SpeedTransition speed between focus changes. 1 = instant, lower = gradual.
Focal Length & ApertureVirtual camera simulation. Focal length = distance to sensor; aperture = pupil diameter.
Foreground BlurBlurs objects in front of the focus plane. Use Offset to adjust distance.
DownsamplingReduces buffer resolution for better performance. May introduce artifacts.
Sample CountMax gather samples. Default 4 is well-optimized; increase for higher focal length quality.
BokehAdds hexagonal shapes on bright spots simulating aperture shape.
Transparency SupportDepth prepass for transparent objects (rivers, windows, glass).
Transparency Alpha TestFor cutout materials. Add BeautifyCutOutDofRenderer script to cutout objects for automatic registration.
Bloom/Flares exclusion layers only work with opaque objects. To exclude 2D/UI, use a second camera or set the Camera Layer Mask in the Beautify Renderer Feature.

Artistic Effects

ParameterDescription
VignettingDarkens or tints screen edges. Alpha controls intensity. Supports mask textures and a Blink feature for eye-blink simulation.
OutlineEdge detection outline for all scene objects. Uses depth-based detection by default.
Night VisionGreen-tinted night vision with scan lines and noise.
Thermal VisionHeat-based imaging with thermal gradient remapping.
FrameTwo styles: Border (texture overlay, alpha = thickness) or Cinematic Bands (black bars with configurable size).
Film GrainNoise overlay with Intensity, Resolution (grain scale), and Luma Attenuation. Includes Film Artifacts: dirt spots and scratches (disabled in turbo mode).
Creative BlurThree styles: Screen Blur, Radial Blur, Tilt Shift. Each with its own sub-parameters. Includes desaturation option.
PixelateLow-resolution blocky effect for retro aesthetics or gameplay overlays.

Frame Browser

Access via Window > Frame Browser. If the Frame Pack is installed, browse 50+ frame textures.

Shader Customization

Some advanced options require editing BeautifyCommon.hlsl directly:

MacroEffect
BEAUTIFY_ORTHO 1Enables orthographic camera support.
BEAUTIFY_OUTLINE_SOBEL 1Switches outline to Sobel edge detection (color-based instead of depth-based).
BEAUTIFY_CHROMATIC_ABERRATION_ALT 1Enables an alternative chromatic aberration algorithm.
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