General Settings
| Parameter | Description |
| Disable Beautify Effects | Global on/off switch. Quickly compare the scene with and without Beautify. |
| Enable Compare Mode | Side-by-side before/after comparison. |
| Hide In Scene View | Prevents effects from rendering in the Scene view. |
| Debug Output | Visualize intermediate buffers (bloom, depth of field). |
| Prioritize Shader Performance | Uses faster shader variants with slightly lower quality. Recommended for mobile. |
| Direct Write To Camera | Bypasses Unity's post-processing chain, saving a full-screen blit. Best for mobile when Beautify is the only post-processing effect. Not compatible with multi-camera setups. |
| Configure Build Settings | Opens the URP asset to strip unused Beautify features, reducing build time and size. |
Image Enhancement
Sharpen
| Parameter | Description |
| Intensity | Sharpen strength. Higher values produce dramatic results but may cause artifacts on thin objects or bright backgrounds. |
| Depth Threshold | Detects edges via depth difference. When the depth delta exceeds this value, sharpening is skipped — protects thin objects like wires. |
| Depth Range / FallOff | Limits sharpening to a depth range. Decrease max to exclude the skybox; increase min for a pseudo-DoF effect. |
| Relaxation | Reduces sharpening on high-contrast areas. Lower values preserve thin edges and bright spots. |
| Clamp | Caps the maximum change applied to any single pixel, regardless of other settings. |
| Motion Sensibility | Reduces sharpening while the camera moves — reduces flickering and creates a cheap motion blur. Set to 0 to disable. |
| Motion Restore Speed | How fast sharpen intensity recovers when the camera stops moving. |
| Exclusion Layers | Layers excluded from sharpening. |
Edge Antialiasing
| Parameter | Description |
| Intensity | Amount of antialiasing applied to smooth jagged edges. |
| Depth Threshold | Minimum depth difference between neighbors to trigger antialiasing — limits it to geometry edges. |
| Max Speed | Maximum extent of the antialiasing offset. |
| Depth Attenuation | Reduces the effect at longer distances. |
Dither
| Parameter | Description |
| Intensity | Amount of noise added to reduce color banding. Uses blue-noise by default; switches to a faster numerical algorithm when Prioritize Shader Performance is enabled. |
Tonemapping & Color Grading
| Parameter | Description |
| Tonemapping | Linear (none), ACES, or AGX. Maps HDR values to LDR. Requires HDR enabled on your camera. |
| Saturate | Adaptive saturation — boosts low-saturated pixels more than already-vivid ones. |
| Daltonize | Accentuates primary RGB to compensate color vision deficiencies. Enable on user demand. |
| Sepia | Procedural sepia tone filter. |
| Tint Color | Multiplies scene pixels by a color. Alpha controls intensity. |
| Contrast & Brightness | Final contrast and brightness adjustment pass. |
| White Balance | Adjust color temperature. |
| LUT | Applies a look-up texture for full color grading. Supports 3D textures and .CUBE files (Window > Beautify > Import .CUBE LUT). Sample textures in Beautify/Resources/Textures. |
Performance note: All color tweaks except LUT use GPU math with no texture reads — extremely fast color transformation.
LUT Browser
Access via Window > Beautify > LUT Browser. If the LUT Pack is installed, browse 200+ pre-made LUTs.
Lens & Lighting Effects
| Parameter | Description |
| Bloom | Fringes of light around bright areas. Adjust Intensity and Threshold. Supports layer mask exclusion (opaque objects only). |
| Anamorphic Flares | Horizontal/vertical JJ Abrams-style flares with custom tint color. Only available in Best Quality mode. |
| Sun Flares | Procedural lens flares from directional lights. Configurable disk size, corona rays, diffraction and ghosts. |
| Lens Dirt | Dust/dirt overlay that reacts to bloom intensity. Custom textures supported (see Textures folder). |
| Chromatic Aberration | RGB channel shift near edges for cinematic color fringing. |
| Depth of Field | Bokeh-quality DoF with auto-focus or manual focus target/distance. See sub-parameters below. |
| Eye Adaptation | Automatic exposure adjustment based on scene luminance, with separate light/dark speeds. |
| Purkinje | Simulates achromatic dark-adapted vision with a blue spectrum shift. |
Depth of Field — Sub-parameters
| Parameter | Description |
| Auto-focus / Focus Target / Focus Distance | Where the focus plane sits. For auto-focus, reduce Focus Speed for smoother transitions. |
| Focus Speed | Transition speed between focus changes. 1 = instant, lower = gradual. |
| Focal Length & Aperture | Virtual camera simulation. Focal length = distance to sensor; aperture = pupil diameter. |
| Foreground Blur | Blurs objects in front of the focus plane. Use Offset to adjust distance. |
| Downsampling | Reduces buffer resolution for better performance. May introduce artifacts. |
| Sample Count | Max gather samples. Default 4 is well-optimized; increase for higher focal length quality. |
| Bokeh | Adds hexagonal shapes on bright spots simulating aperture shape. |
| Transparency Support | Depth prepass for transparent objects (rivers, windows, glass). |
| Transparency Alpha Test | For cutout materials. Add BeautifyCutOutDofRenderer script to cutout objects for automatic registration. |
Bloom/Flares exclusion layers only work with opaque objects. To exclude 2D/UI, use a second camera or set the Camera Layer Mask in the Beautify Renderer Feature.
Artistic Effects
| Parameter | Description |
| Vignetting | Darkens or tints screen edges. Alpha controls intensity. Supports mask textures and a Blink feature for eye-blink simulation. |
| Outline | Edge detection outline for all scene objects. Uses depth-based detection by default. |
| Night Vision | Green-tinted night vision with scan lines and noise. |
| Thermal Vision | Heat-based imaging with thermal gradient remapping. |
| Frame | Two styles: Border (texture overlay, alpha = thickness) or Cinematic Bands (black bars with configurable size). |
| Film Grain | Noise overlay with Intensity, Resolution (grain scale), and Luma Attenuation. Includes Film Artifacts: dirt spots and scratches (disabled in turbo mode). |
| Creative Blur | Three styles: Screen Blur, Radial Blur, Tilt Shift. Each with its own sub-parameters. Includes desaturation option. |
| Pixelate | Low-resolution blocky effect for retro aesthetics or gameplay overlays. |
Frame Browser
Access via Window > Frame Browser. If the Frame Pack is installed, browse 50+ frame textures.
Shader Customization
Some advanced options require editing BeautifyCommon.hlsl directly:
| Macro | Effect |
BEAUTIFY_ORTHO 1 | Enables orthographic camera support. |
BEAUTIFY_OUTLINE_SOBEL 1 | Switches outline to Sobel edge detection (color-based instead of depth-based). |
BEAUTIFY_CHROMATIC_ABERRATION_ALT 1 | Enables an alternative chromatic aberration algorithm. |