Atmosphere & Lighting
HDRP
Volumetric Lights 2 HDRP
A fast, flexible, and great-looking light scattering solution designed specifically for Unity's High Definition Rendering Pipeline.
Key Features
Stunning volumetric shafts purpose-built for HDRP fidelity
Translucency shadow maps -- color bleeds through stained glass
Directional light sync via smart volumetric area mapping
Bake shadows once for zero-cost volumetric rendering
Animated colored cookies for cinematic light storytelling
3D noise volumetrics with real-time dust and atmosphere
Bilateral filtering and downscaling for scalable performance
Profile-based workflow -- update hundreds of lights at once