Atmosphere & Lighting
Built-inURP
Volumetric Lights 2
A next-generation volumetric lighting solution for Unity delivering fast, flexible light scattering effects. Compatible with both Built-in and URP.
Key Features
Next-gen light scattering for point, spot, disc, and area lights
Translucency shadow maps -- light absorbs color through glass
Bake volumetric shadows once, render them for free
3D noise shaping for realistic dust and atmosphere
Virtual lights -- volumetric beams without real light sources
Animated colored cookies for dynamic stained-glass effects
Ships to VR, mobile, console, and WebGL platforms
Profile system shares settings across hundreds of lights instantly