Post-Processing
Built-inURP
Shiny SSR 2
Advanced screen-space reflections for Unity that add realistic real-time reflections, bundled for both Built-in and URP pipelines.
Key Features
Photorealistic reflections that run on mobile, desktop, and WebGL
Contact hardening: razor-sharp near, naturally soft at distance
Physically-based fresnel with energy conservation and smoothness
Flicker-free results via advanced spatio-temporal filtering
GBuffer-powered deferred mode for per-pixel accurate reflections
Per-object raytracing overrides -- full artistic control per mesh
Drop-in setup: works with any shader, no material changes needed
Mixed forward + deferred rendering in a single scene