Post-Processing
Built-inURP
Radiant GI
Real-time global illumination plugin for Unity with screen-space indirect lighting and reflective shadow maps. No baking required. URP and Built-in.
Key Features
Instant global illumination -- zero baking, zero wait times
Dynamic scenes fully supported: procedural, runtime, moving objects
Noise-free raymarching with spatio-temporal bilateral filtering
Virtual Emitters inject light anywhere -- even off-screen sources
Reflective Shadow Maps fill scenes with directional light bounces
Organic Lighting breaks synthetic CG look with procedural richness
Near Field Obscurance adds film-quality depth to every surface
URP + Built-in support, forward and deferred rendering