Post-Processing
URP
Luma Based Ambient Occlusion 2
Ambient occlusion for Unity 2D scenes and transparent objects. Luma-based depth shading adds relief without a depth buffer. URP compatible.
Key Features
The only ambient occlusion that works on 2D and transparent objects
No depth buffer needed -- adds realistic shadows to any scene
Instant depth and dimension for flat sprites and particles
Color bleeding creates natural, warm light interaction between objects
Directional occlusion control lets you sculpt exactly where shadows fall
Add to camera, tweak one slider -- visible results in seconds
Perfect 5-star rating -- trusted by hundreds of developers
Pairs with Beautify or works standalone on Built-in and URP