Introduction

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World Map Strategy Kit · Start Here

World Map Strategy Kit (WMSK) is a Unity asset for building strategy, RTS, and world-map games. It ships a complete geopolitical dataset, multiple rendering modes, pathfinding, unit management, and a full map editor — everything you need to go from prototype to release.

Key Features

FeatureDetails
Geopolitical Dataset241 countries, 4 000+ provinces, 7 100+ cities with population data
Rendering ModesStandalone 2D, Viewport 3D (heightmap + fog of war + clouds), Terrain overlay, and Scenic Styles with animated water and clouds
Hexagonal GridBuilt-in hex grid overlay with cell-based pathfinding, territories, and fog of war
PathfindingOpen-world and hex-grid modes; per-unit terrain capabilities, weighted routes
Unit SystemSpawn, move, and animate units along routes with the GameObjectAnimator component
Online Tile MapsSupports OpenStreetMap, Mapbox, and custom tile providers for street-level zoom
Map EditorIn-editor tools for countries, provinces, cities, and mount points — plus a Decorator for visual customization
Comprehensive APIFull C# scripting with events, data serialization, and runtime map manipulation

Requirements

RequirementValue
Unity Version2022.3 LTS or later
Render PipelinesBuilt-in, URP
PlatformsWindows, macOS, Linux, iOS, Android, WebGL, consoles
Input SystemLegacy and New Input System supported

What's Inside the Package

  • Prefabs — Ready-to-use WMSK Map and Viewport prefabs (GameObject > 3D Object menu)
  • Demo Scenes — 20+ numbered demo scenes with full C# source, covering countries, provinces, cities, grid, units, fog of war, and more
  • Map Data — Low-def and high-def geodata files for countries, provinces, and cities
  • Textures — Multiple Earth styles including 16K high-resolution, scenic, and solid-color maps
  • Editor Tools — Map Editor and Decorator components for visual map customization

Next Steps

  1. Quick Start — Run the demo scenes and get a map into your project in minutes
  2. Setup — Pipeline-specific installation instructions
  3. Inspector Reference — All inspector properties explained
  4. Representation Modes — Understand the 4 ways WMSK can render a map
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