Introduction
beginner start hereWorld Map Strategy Kit · Start Here
World Map Strategy Kit (WMSK) is a Unity asset for building strategy, RTS, and world-map games. It ships a complete geopolitical dataset, multiple rendering modes, pathfinding, unit management, and a full map editor — everything you need to go from prototype to release.
Key Features
| Feature | Details |
|---|---|
| Geopolitical Dataset | 241 countries, 4 000+ provinces, 7 100+ cities with population data |
| Rendering Modes | Standalone 2D, Viewport 3D (heightmap + fog of war + clouds), Terrain overlay, and Scenic Styles with animated water and clouds |
| Hexagonal Grid | Built-in hex grid overlay with cell-based pathfinding, territories, and fog of war |
| Pathfinding | Open-world and hex-grid modes; per-unit terrain capabilities, weighted routes |
| Unit System | Spawn, move, and animate units along routes with the GameObjectAnimator component |
| Online Tile Maps | Supports OpenStreetMap, Mapbox, and custom tile providers for street-level zoom |
| Map Editor | In-editor tools for countries, provinces, cities, and mount points — plus a Decorator for visual customization |
| Comprehensive API | Full C# scripting with events, data serialization, and runtime map manipulation |
Requirements
| Requirement | Value |
|---|---|
| Unity Version | 2022.3 LTS or later |
| Render Pipelines | Built-in, URP |
| Platforms | Windows, macOS, Linux, iOS, Android, WebGL, consoles |
| Input System | Legacy and New Input System supported |
What's Inside the Package
- Prefabs — Ready-to-use WMSK Map and Viewport prefabs (GameObject > 3D Object menu)
- Demo Scenes — 20+ numbered demo scenes with full C# source, covering countries, provinces, cities, grid, units, fog of war, and more
- Map Data — Low-def and high-def geodata files for countries, provinces, and cities
- Textures — Multiple Earth styles including 16K high-resolution, scenic, and solid-color maps
- Editor Tools — Map Editor and Decorator components for visual map customization
Next Steps
- Quick Start — Run the demo scenes and get a map into your project in minutes
- Setup — Pipeline-specific installation instructions
- Inspector Reference — All inspector properties explained
- Representation Modes — Understand the 4 ways WMSK can render a map
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