Troubleshooting
intermediate troubleshootingVolumetric Fog & Mist (Built-in) · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues encountered with Volumetric Fog & Mist 2 for the Built-in Render Pipeline and how to resolve them.
No fog visible
| Symptom | The VolumetricFog component is added to the camera but no fog appears in Play mode. |
|---|---|
| Cause | Incorrect setup, zero density, or the component is on the wrong camera. |
| Solution |
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Fog is too dark or black
| Symptom | Fog renders but appears completely dark or nearly invisible. |
|---|---|
| Cause | No light source assigned or ambient light is too low. |
| Solution |
|
Banding or ring artifacts
| Symptom | Visible concentric rings or color banding in the fog, especially on the sky. |
|---|---|
| Cause | Insufficient color precision or ray-march sampling. |
| Solution |
|
Low frame rate
| Symptom | Significant FPS drop after enabling Volumetric Fog. |
|---|---|
| Cause | Too many expensive features enabled, or excessive render distance/quality. |
| Solution |
|
Transparent objects look wrong with fog
| Symptom | Particles or transparent objects are clipped, invisible, or show strange colors when fog is active. |
|---|---|
| Cause | Render order conflict between fog and transparent objects. |
| Solution | Try one of these approaches (they are mutually exclusive):
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Shader errors in builds
| Symptom | Fog works in the Editor but fails or looks wrong in builds. |
|---|---|
| Cause | Shader variant stripping removes required keyword combinations. |
| Solution |
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Fog Volumes not triggering transitions
| Symptom | Walking through a Fog Volume does not change fog settings. |
|---|---|
| Cause | Missing colliders or incorrect target assignment. |
| Solution |
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VR rendering issues
| Symptom | Fog renders incorrectly in VR (offset, duplicated, or missing in one eye). |
|---|---|
| Cause | Single-Pass Stereo setting mismatch. |
| Solution |
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Still stuck?
If your issue is not listed here, check the FAQ or contact support at contact@kronnect.com with your Unity version and a description of the problem.
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