Introduction
beginner start hereVolumetric Fog & Mist (Built-in) · Start Here
What is Volumetric Fog & Mist 2?
Volumetric Fog & Mist 2 is an advanced full-screen post-processing effect for Unity's Built-in Render Pipeline that adds realistic volumetric fog, mist, dust, clouds and atmospheric effects to your scenes. It uses an optimized ray-marching algorithm to deliver high-quality volumetric rendering with extensive customization options.
Desktop/Console only — due to the nature of the ray-marching algorithm, this asset is not suitable for mobile devices. For mobile, use Dynamic Fog & Mist (also included in the package).
Key Features
Fog Rendering
- Ray-Marching Engine — physically-based volumetric fog with configurable quality steps.
- Fog Profiles — save and load presets; transition between profiles at runtime.
- Fog Volumes — define zones where fog properties change automatically on enter/exit.
- Fog Areas — restrict fog rendering to box or sphere containers with terrain-fit support.
- Elevated Fog & Clouds — render fog above the camera to simulate floating clouds.
Lighting & Shadows
- Sun Alignment — fog reacts automatically to directional light direction, intensity and color.
- Point Lights — up to 16 point lights illuminate the fog with customizable range and color.
- Light Scattering (God Rays) — screen-space light shafts from the sun, with diffusion and sun-shaft modes.
- Sun Shadows — directional light shadows cast over the fog with cookie support.
- Depth Blur — blurs the color buffer under the fog for additional scattering simulation.
Special Effects
- Fog of War — reveal or hide fog areas dynamically with per-pixel control and auto-restore.
- Fog Void — spherical or box-shaped clear areas (ideal for third-person character visibility).
- Geometry Mask — use mesh shapes to define complex fog boundaries.
- Sky Haze — atmospheric haze at the horizon.
Compatibility & Integration
- VR Ready — full support for Single-Pass and Multi-Pass Stereo Rendering.
- Orthographic Camera — supported via shader define.
- Shader Integration — embed fog into custom surface or vertex/fragment shaders.
- Third-Party Support — compatible with Time of Day, Enviro, Gaia, Horizon[ON], and other sky managers.
Requirements
| Requirement | Details |
|---|---|
| Unity Version | 2022.3 LTS or later |
| Render Pipeline | Built-in Render Pipeline |
| Platform | Desktop (Windows, macOS, Linux) and Console. Not recommended for mobile. |
| Camera | Perspective (default) or Orthographic (requires shader define) |
Videos
Demo Reel — see the asset in action across different environments and lighting conditions.
God Rays Demo Reel
Immersive AAA Fog Solution
Immersive Atmosphere in Gigaya
Games Created with VFM 2
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