Troubleshooting
intermediate troubleshootingTrails FX · Troubleshooting & FAQ
Solutions to common issues when working with Trails FX.
Common Issues
| Problem | Solution |
|---|---|
| No trail appears | Ensure the Active toggle is enabled and at least one trigger is configured (Continuous, World Position Change, etc.). Verify the GameObject has a MeshFilter or SkinnedMeshRenderer. |
| Trail is jagged or choppy with physics-based movement | Enable Rigidbody Interpolation on the Rigidbody component. Also ensure physics movement code runs in FixedUpdate(). |
| Trail does not render correctly in Deferred rendering | The stencil buffer may conflict with the deferred lighting pass. Enable Camera.clearStencilAfterLightingPass on your camera. See Unity documentation. |
| Space Distortion effect is invisible (URP) | Enable Opaque Texture in your URP Renderer Asset settings. See URP Instructions. |
| Demo scene materials are pink (URP) | The demo uses Built-in RP materials. Convert them via Edit > Rendering > Materials > Convert Built-in Materials to URP. |
| Trail renders over the character instead of behind | Enable Draw Behind in the Appearance section. For multi-part characters, also enable Hierarchy Occluder on the master trail. |
| Overlapping trails from different characters look wrong | Enable Clear Stencil on the trail components to reset the stencil buffer between different objects. |
| Trail appears on wrong submeshes | Adjust the SubMesh Mask to include only the desired submeshes (bitmask). |
| Animation state filtering not working | Verify the Animator reference is assigned and the state names in Animation States match exactly (case-sensitive). Time ranges use the format StateName(start-end). |
Getting Help
If your issue is not listed above, visit the Kronnect Support and post your question. Include:
- Unity version and render pipeline (Built-in or URP)
- Trails FX version
- A screenshot of your TrailEffect Inspector settings
- Steps to reproduce the issue
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