Troubleshooting

intermediate troubleshooting

Trails FX · Troubleshooting & FAQ

Solutions to common issues when working with Trails FX.

Common Issues

ProblemSolution
No trail appearsEnsure the Active toggle is enabled and at least one trigger is configured (Continuous, World Position Change, etc.). Verify the GameObject has a MeshFilter or SkinnedMeshRenderer.
Trail is jagged or choppy with physics-based movementEnable Rigidbody Interpolation on the Rigidbody component. Also ensure physics movement code runs in FixedUpdate().
Trail does not render correctly in Deferred renderingThe stencil buffer may conflict with the deferred lighting pass. Enable Camera.clearStencilAfterLightingPass on your camera. See Unity documentation.
Space Distortion effect is invisible (URP)Enable Opaque Texture in your URP Renderer Asset settings. See URP Instructions.
Demo scene materials are pink (URP)The demo uses Built-in RP materials. Convert them via Edit > Rendering > Materials > Convert Built-in Materials to URP.
Trail renders over the character instead of behindEnable Draw Behind in the Appearance section. For multi-part characters, also enable Hierarchy Occluder on the master trail.
Overlapping trails from different characters look wrongEnable Clear Stencil on the trail components to reset the stencil buffer between different objects.
Trail appears on wrong submeshesAdjust the SubMesh Mask to include only the desired submeshes (bitmask).
Animation state filtering not workingVerify the Animator reference is assigned and the state names in Animation States match exactly (case-sensitive). Time ranges use the format StateName(start-end).

Getting Help

If your issue is not listed above, visit the Kronnect Support and post your question. Include:

  • Unity version and render pipeline (Built-in or URP)
  • Trails FX version
  • A screenshot of your TrailEffect Inspector settings
  • Steps to reproduce the issue
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