Quick Start

beginner quick start

Trails FX · Quick Start

Get Trails FX running in your scene in under two minutes.

Step-by-Step

  1. Import the asset into an existing or new Unity project (Unity 2022.3+).
  2. Open the demo scene — navigate to the TrailsFX/Demo folder and open the included demo scene.
  3. Enter Play mode — observe the trail effects on the sample objects.
  4. Inspect the components — select any GameObject with a TrailEffect component and explore its settings in the Inspector.
  5. Add to your own object — select a GameObject with a MeshFilter (or SkinnedMeshRenderer for characters) and add Component > Effects > Trail Effect.
URP users: The demo scene uses Built-in RP materials. Use the URP material converter (Edit > Rendering > Materials > Convert…) to upgrade them. See URP Instructions for details.

Minimal Script Setup

using UnityEngine;
using TrailsFX;

public class QuickTrail : MonoBehaviour {
    void Start() {
        TrailEffect trail = gameObject.AddComponent<TrailEffect>();
        trail.effect = TrailStyle.Color;
        trail.color = Color.cyan;
        trail.duration = 0.5f;
        trail.continuous = true;
        trail.active = true;
    }
}

Next Steps

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