Quick Start
beginner quick startTrails FX · Quick Start
Get Trails FX running in your scene in under two minutes.
Step-by-Step
- Import the asset into an existing or new Unity project (Unity 2022.3+).
- Open the demo scene — navigate to the
TrailsFX/Demofolder and open the included demo scene. - Enter Play mode — observe the trail effects on the sample objects.
- Inspect the components — select any GameObject with a
TrailEffectcomponent and explore its settings in the Inspector. - Add to your own object — select a GameObject with a MeshFilter (or SkinnedMeshRenderer for characters) and add
Component > Effects > Trail Effect.
URP users: The demo scene uses Built-in RP materials. Use the URP material converter (Edit > Rendering > Materials > Convert…) to upgrade them. See URP Instructions for details.
Minimal Script Setup
using UnityEngine;
using TrailsFX;
public class QuickTrail : MonoBehaviour {
void Start() {
TrailEffect trail = gameObject.AddComponent<TrailEffect>();
trail.effect = TrailStyle.Color;
trail.color = Color.cyan;
trail.duration = 0.5f;
trail.continuous = true;
trail.active = true;
}
}
Next Steps
- Setup — component requirements and adding Trails FX to your scene
- Trail Effect Settings — full reference for all Inspector properties
- Scripting Support (C#) — runtime API and code examples
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