Troubleshooting

intermediate troubleshooting

Split Screen Pro · Troubleshooting & FAQ

Troubleshooting

This page covers the most common issues users encounter with Split Screen Pro and how to resolve them.

Split screen not activating

SymptomPlayers move apart but the screen does not split.
CauseSplit Screen Mode is set to Off or one of the single-camera modes, or required fields are not assigned.
Solution
  1. Select the SplitScreenManager and verify Split Screen Mode is set to Split Screen Automatic.
  2. Ensure Player 1, Player 2, and Main Camera are all assigned.
  3. Check that Max Screen Separation is not set too high (default 0.5 is recommended).

Camera clips through walls

SymptomThe camera passes through walls or obstacles instead of moving closer to the player.
CauseCheck Camera Occluders is disabled, or blocking objects lack colliders.
Solution
  1. Enable Check Camera Occluders in the SplitScreenManager Inspector.
  2. Ensure walls and blocking objects have a Mesh Collider attached.

Double post-processing in HDRP

SymptomPost-processing effects appear doubled or overly strong in HDRP.
CauseThe SplitScreenManager compositing camera is also applying volume-based post-processing.
Solution
  1. Select the SplitScreenManager camera.
  2. Set its VolumeMask property to Nothing.

Audio not splitting correctly

SymptomSounds come from the wrong player or are not spatial.
CauseSplit Audio is not enabled, or AudioSources lack the SplitAudioSource component.
Solution
  1. Enable Split Audio in the SplitScreenManager Inspector.
  2. Add the SplitAudioSource component to all AudioSources that should be spatialized per player.
  3. See the Splitting Audio page for details.

Low performance when split

SymptomFPS drops noticeably when the screen is split.
CauseTwo cameras are rendering the full scene simultaneously.
Solution
  1. Increase the Downsampling value to reduce rendering resolution during split.
  2. Use Custom Distance When Split with a shorter distance to reduce visible geometry.
  3. Disable HDR if you do not need post-processing on the final image.

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