Setup
beginner conceptsAssigning the Skybox Material
- Go to Window > Rendering > Lighting to open the Lighting settings.
- In the Environment section, assign your chosen Skybox Plus material to the Skybox Material field.
- Set the Sun Source to your scene's main directional light so the Sun position matches.
VR projects: If you are using Single Pass Stereo or MultiView rendering, add the
SkyboxPlus script component to your main directional light. This is not required for standard (non-VR) setups.
Creating a New Skybox Plus Material
You have two options:
Option 1 - Duplicate an existing preset
Right-click any material in Resources/SkyboxPlus/Materials and choose Duplicate. Move the copy to your own folder and tweak the settings.
Option 2 - Create from scratch
- Right-click in the Project panel: Create > Material.
- In the Inspector, click the Shader dropdown and choose one of:
- Skybox/Skybox Plus/Clouds - supports procedural haze + up to 4 cloud cubemap layers.
- Skybox/Skybox Plus/Landscape - supports procedural haze + up to 7 landscape cubemap layers.
- Assign the material in the Lighting settings as described above.
Clouds vs. Landscape shader
| Feature | Clouds shader | Landscape shader |
|---|---|---|
| Maximum cubemap layers | 4 | 7 |
| Layer blending | Additive (sunlight shines through) | Opaque |
| Layer animation | Horizontal + vertical drift | Static (no animation) |
| Best for | Animated cloud skies | Mountain panoramas, horizon silhouettes |
Was this page helpful?
Suggest an improvement
Help us improve this documentation page.