Procedural haze projects animated noise onto the skybox. It can be used alone for a foggy or noise-based cloud sky, or combined with cubemap layers.
| Parameter | Description |
|---|---|
| Procedural Haze (toggle) | Enable or disable the procedural haze layer. |
| Noise | The noise texture used for the haze. A 256x256 Perlin noise texture is included in Resources/SkyboxPlus/Textures. You can assign your own. |
| Tiling | UV tiling of the noise texture (X, Y). |
| Offset | UV offset of the noise texture (X, Y). |
| Color | Tint color applied to the haze. |
| Scale | Controls the size of the noise pattern. Smaller values produce larger, softer clouds. |
| Threshold | Noise values below this threshold are discarded. Increase to create more defined, separated clouds. |
| Intensity | Overall brightness of the haze effect. |
| Rotation Axis | The axis around which the haze rotates (X, Y, Z, W quaternion). |
| Rotation Speed | Speed of the haze rotation animation. Set to 0 for a static haze. |
Each layer blends a cubemap texture on top of the sky. The Clouds shader supports up to 4 layers and the Landscape shader supports up to 7.
| Parameter | Description |
|---|---|
| Layer N (toggle) | Enable or disable this layer. |
| Cubemap | The cubemap texture for this layer. The asset includes several hand-painted 4K cubemaps. |
| Alpha | Opacity of this layer (0 = invisible, 1 = fully opaque). |
| Horizontal Shift | Rotates the cubemap horizontally. Useful for offsetting layers so they don't overlap identically. |
| Horizontal Speed | Horizontal drift speed at runtime (Clouds shader only). Set to 0 for static clouds. |
| Vertical Shift | Shifts the cubemap vertically, moving clouds higher or lower on the horizon. |
| Vertical Motion | Vertical oscillation speed at runtime (Clouds shader only). |
The Sun position is driven by the scene's main directional light rotation.
| Parameter | Description |
|---|---|
| Sun Tint | Color tint applied to the Sun disk and its flare/corona. |
| Sun Size | Angular size of the Sun disk. |
| Sun Flare | Intensity of the corona glow around the Sun. |
Enable the Night Time toggle to add a moon and procedural stars. The skybox transitions between day and night automatically as you rotate the directional light past the horizon.
| Parameter | Description |
|---|---|
| Enable Night Time | Master toggle for all night-time features. Only enable if you need day/night transitions or a night skybox. |
| Moon Texture | Texture used for the moon (a 256x256 moon texture is included). |
| Moon Size Factor | Scale of the moon disk. |
| Moon Flare | Glow intensity around the moon. |
| Star Size | Size of the procedural star sprites. |
| Star Density | Number of stars visible in the sky. |
| Star Brightness | Overall brightness of the stars. |
| Star Darker Color | Color used for dimmer stars. |
| Star Brighter Color | Color used for brighter stars. |
| Star Blinking | Intensity of the star twinkle animation. |
| Parameter | Description |
|---|---|
| Sky Tint | Global color tint applied to the entire skybox. |
| Exposure | Overall brightness multiplier. |
| Fog Color | Color of the horizon fog. |
| Fog Amount | How far the horizon fog extends vertically. Higher values push the fog higher into the sky. |
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