Settings Reference

intermediate concepts

Skybox Plus · Core Concepts

Procedural Haze

Procedural haze projects animated noise onto the skybox. It can be used alone for a foggy or noise-based cloud sky, or combined with cubemap layers.

ParameterDescription
Procedural Haze (toggle)Enable or disable the procedural haze layer.
NoiseThe noise texture used for the haze. A 256x256 Perlin noise texture is included in Resources/SkyboxPlus/Textures. You can assign your own.
TilingUV tiling of the noise texture (X, Y).
OffsetUV offset of the noise texture (X, Y).
ColorTint color applied to the haze.
ScaleControls the size of the noise pattern. Smaller values produce larger, softer clouds.
ThresholdNoise values below this threshold are discarded. Increase to create more defined, separated clouds.
IntensityOverall brightness of the haze effect.
Rotation AxisThe axis around which the haze rotates (X, Y, Z, W quaternion).
Rotation SpeedSpeed of the haze rotation animation. Set to 0 for a static haze.

Layers (Clouds or Mountains)

Each layer blends a cubemap texture on top of the sky. The Clouds shader supports up to 4 layers and the Landscape shader supports up to 7.

ParameterDescription
Layer N (toggle)Enable or disable this layer.
CubemapThe cubemap texture for this layer. The asset includes several hand-painted 4K cubemaps.
AlphaOpacity of this layer (0 = invisible, 1 = fully opaque).
Horizontal ShiftRotates the cubemap horizontally. Useful for offsetting layers so they don't overlap identically.
Horizontal SpeedHorizontal drift speed at runtime (Clouds shader only). Set to 0 for static clouds.
Vertical ShiftShifts the cubemap vertically, moving clouds higher or lower on the horizon.
Vertical MotionVertical oscillation speed at runtime (Clouds shader only).
Layer stacking tip - combine 2-3 cloud layers at different horizontal speeds and alpha values to create a parallax depth effect.

Sun Settings

The Sun position is driven by the scene's main directional light rotation.

ParameterDescription
Sun TintColor tint applied to the Sun disk and its flare/corona.
Sun SizeAngular size of the Sun disk.
Sun FlareIntensity of the corona glow around the Sun.

Night Time (Moon + Stars)

Enable the Night Time toggle to add a moon and procedural stars. The skybox transitions between day and night automatically as you rotate the directional light past the horizon.

ParameterDescription
Enable Night TimeMaster toggle for all night-time features. Only enable if you need day/night transitions or a night skybox.
Moon TextureTexture used for the moon (a 256x256 moon texture is included).
Moon Size FactorScale of the moon disk.
Moon FlareGlow intensity around the moon.
Star SizeSize of the procedural star sprites.
Star DensityNumber of stars visible in the sky.
Star BrightnessOverall brightness of the stars.
Star Darker ColorColor used for dimmer stars.
Star Brighter ColorColor used for brighter stars.
Star BlinkingIntensity of the star twinkle animation.

Other Settings

ParameterDescription
Sky TintGlobal color tint applied to the entire skybox.
ExposureOverall brightness multiplier.
Fog ColorColor of the horizon fog.
Fog AmountHow far the horizon fog extends vertically. Higher values push the fog higher into the sky.
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