Skybox Plus · Troubleshooting & FAQ
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2020.3 LTS, and this includes Unity 6 and any newer releases.
The skybox material has its own Sun Tint and Exposure properties that override the light color. To control them from a script, use:
material.SetColor("_SunColor", yourColor);
material.SetFloat("_Exposure", yourValue);Yes. For Single Pass Stereo or MultiView rendering, add the SkyboxPlus script component to your main directional light. This is not required for standard (non-VR) setups.
Yes. Add the SkyboxPlus script to the main directional light and assign any GameObject to the Moon field. The moon will follow that object's direction instead of opposing the Sun.
The Clouds shader supports up to 4 cubemap layers with additive blending (sunlight shines through) and per-layer animation. The Landscape shader supports up to 7 layers with opaque blending and no animation, ideal for mountain silhouettes and horizon panoramas.
Yes. Procedural haze and cubemap layers are independent features. Enable both for a richly layered sky: the haze adds animated noise while the cubemaps provide hand-painted detail.
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