FAQ

beginner faq

Skybox Plus · Troubleshooting & FAQ

Is this asset compatible with Unity 6?

Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2020.3 LTS, and this includes Unity 6 and any newer releases.

I change my directional light color but it does not reflect in the Sun or skybox.

The skybox material has its own Sun Tint and Exposure properties that override the light color. To control them from a script, use:

material.SetColor("_SunColor", yourColor);
material.SetFloat("_Exposure", yourValue);
Does it support Single Pass Stereo VR?

Yes. For Single Pass Stereo or MultiView rendering, add the SkyboxPlus script component to your main directional light. This is not required for standard (non-VR) setups.

Can the Moon use a different direction from the Sun?

Yes. Add the SkyboxPlus script to the main directional light and assign any GameObject to the Moon field. The moon will follow that object's direction instead of opposing the Sun.

What is the difference between the Clouds and Landscape shaders?

The Clouds shader supports up to 4 cubemap layers with additive blending (sunlight shines through) and per-layer animation. The Landscape shader supports up to 7 layers with opaque blending and no animation, ideal for mountain silhouettes and horizon panoramas.

Can I combine procedural haze with cubemap layers?

Yes. Procedural haze and cubemap layers are independent features. Enable both for a richly layered sky: the haze adds animated noise while the cubemaps provide hand-painted detail.

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