Troubleshooting
This page covers the most common issues users encounter with Shiny SSR 2 and how to resolve them.
No reflections visible
| Symptom | You added Shiny SSRR but no reflections appear in Game view. |
| Cause | Missing setup step or incorrect rendering path configuration. |
| Solution |
- URP: Confirm the Shiny SSRR Renderer Feature is added to your URP Renderer Data asset. Check all URP assets if you have multiple quality levels.
- URP: Ensure a Volume with the Shiny SSRR override exists and is set to Global (or the camera is inside a Local volume).
- Built-in: Verify the ShinySSRR component is on the camera.
- Forward: Make sure
Reflections scripts are attached to target objects.
- Check that materials have Smoothness > 0.3 (the default threshold).
- Ensure HDR is enabled on the camera (especially on iOS).
|
Reflections disappear at distance
| Symptom | Reflections only appear close to the camera and fade out too quickly. |
| Cause | Ray length or depth bias too low. |
| Solution |
- Increase Max Ray Length to cover the desired distance.
- Increase Depth Bias if reflections disappear at specific distances.
- Check Far Fade Start Distance — increase it to delay the far-distance fade-out.
|
Reflections are flickering or noisy
| Symptom | Reflections shimmer, flicker, or show visible noise. |
| Cause | Insufficient samples or temporal filter disabled. |
| Solution |
- Enable Temporal Filter — this is the most effective fix.
- Increase Sample Count to reduce undersampling noise.
- Enable Specular Control to reduce shimmering from high-specular materials.
- Adjust Jitter and enable Animated Jitter for better noise distribution.
|
No reflections in WebGL builds
| Symptom | Reflections work in the Editor but not in WebGL. |
| Cause | WebGL only supports Forward rendering. Unity silently falls back to Forward even if your project is set to Deferred. |
| Solution |
- Set up your scene for the Forward workflow: add
Reflections scripts to target objects.
- In URP, ensure the Shiny SSRR Renderer Feature is added to all URP assets (check per quality level).
|
Reflections invisible or too subtle on iOS
| Symptom | After switching platform to iOS, reflections are not visible or appear extremely faint. |
| Cause | HDR is disabled. |
| Solution |
Enable HDR on the camera. In Built-in pipeline, also check Graphics Settings for HDR support.
|
Black patches or rendering artifacts
| Symptom | Parts of the screen show black regions or corrupted visuals. |
| Cause | NaN values in the input image or buffer precision issues. |
| Solution |
Enable Stop NaN in the Advanced Options. This clamps input pixel values to a valid range.
|
Still stuck?
If your issue is not listed here, please visit the Kronnect Support and describe your setup (Unity version, render pipeline, rendering path, platform). Our team will help you.