Troubleshooting

intermediate troubleshooting

Shiny SSR 2 · Troubleshooting & FAQ

Troubleshooting

This page covers the most common issues users encounter with Shiny SSR 2 and how to resolve them.

No reflections visible

SymptomYou added Shiny SSRR but no reflections appear in Game view.
CauseMissing setup step or incorrect rendering path configuration.
Solution
  1. URP: Confirm the Shiny SSRR Renderer Feature is added to your URP Renderer Data asset. Check all URP assets if you have multiple quality levels.
  2. URP: Ensure a Volume with the Shiny SSRR override exists and is set to Global (or the camera is inside a Local volume).
  3. Built-in: Verify the ShinySSRR component is on the camera.
  4. Forward: Make sure Reflections scripts are attached to target objects.
  5. Check that materials have Smoothness > 0.3 (the default threshold).
  6. Ensure HDR is enabled on the camera (especially on iOS).

Reflections disappear at distance

SymptomReflections only appear close to the camera and fade out too quickly.
CauseRay length or depth bias too low.
Solution
  1. Increase Max Ray Length to cover the desired distance.
  2. Increase Depth Bias if reflections disappear at specific distances.
  3. Check Far Fade Start Distance — increase it to delay the far-distance fade-out.

Reflections are flickering or noisy

SymptomReflections shimmer, flicker, or show visible noise.
CauseInsufficient samples or temporal filter disabled.
Solution
  1. Enable Temporal Filter — this is the most effective fix.
  2. Increase Sample Count to reduce undersampling noise.
  3. Enable Specular Control to reduce shimmering from high-specular materials.
  4. Adjust Jitter and enable Animated Jitter for better noise distribution.

No reflections in WebGL builds

SymptomReflections work in the Editor but not in WebGL.
CauseWebGL only supports Forward rendering. Unity silently falls back to Forward even if your project is set to Deferred.
Solution
  1. Set up your scene for the Forward workflow: add Reflections scripts to target objects.
  2. In URP, ensure the Shiny SSRR Renderer Feature is added to all URP assets (check per quality level).

Reflections invisible or too subtle on iOS

SymptomAfter switching platform to iOS, reflections are not visible or appear extremely faint.
CauseHDR is disabled.
Solution Enable HDR on the camera. In Built-in pipeline, also check Graphics Settings for HDR support.

Black patches or rendering artifacts

SymptomParts of the screen show black regions or corrupted visuals.
CauseNaN values in the input image or buffer precision issues.
Solution Enable Stop NaN in the Advanced Options. This clamps input pixel values to a valid range.

Still stuck?

If your issue is not listed here, please visit the Kronnect Support and describe your setup (Unity version, render pipeline, rendering path, platform). Our team will help you.

Was this page helpful?