Quick Start

beginner quick start

Shiny SSR 2 · Quick Start

Quick Start — First reflections in 5 minutes

Follow these steps to see Shiny SSR 2 reflections in your project. No scripting required.

Step 1 — Import the package

Open Window > Package Manager, locate Shiny SSR 2 in My Assets and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.

Step 2 — Add the Renderer Feature (URP only)

Select your URP Renderer Data asset (usually in Settings/). In the Inspector, click Add Renderer Feature > Shiny SSRR.

Tip: If unsure which Renderer Data is active, go to Edit > Project Settings > Graphics, open the Pipeline asset, and check the Renderer List.

For Built-in pipeline, skip this step — you will add the component directly to the camera in Step 3.

Step 3a — Built-in: Add ShinySSRR to the camera

Select your Main Camera and click Add Component > Shiny SSRR. Reflections will appear immediately in Deferred mode. In Forward mode, also add a Reflections script to objects that should receive reflections.

Step 3b — URP: Create a Volume with Shiny SSRR

In your scene hierarchy, right-click and choose Volume > Global Volume. In the Volume component, click Add Override > Kronnect > Shiny Screen Space Raytraced Reflections.

Step 4 — Tweak initial settings

Start with these beginner-friendly settings:

  • Sample Count — set to 3264 for a good quality/performance balance.
  • Max Ray Length — set to 50 for most indoor scenes.
  • Intensity — keep at 1.0 and adjust after visual inspection.
  • Fresnel — set to 0.8 for realistic angle-based attenuation.
  • Jitter — set to 0.3 to reduce banding with minimal noise.

Step 5 — Verify

Enter Play Mode and check the Game view. You should see reflections on smooth surfaces. If nothing appears:

  1. Confirm materials have a Smoothness value above 0.3.
  2. In Forward mode, ensure the Reflections script is attached to target objects.
  3. In URP, verify the Shiny SSRR Renderer Feature is added to the active URP Renderer.

Next Steps

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