Quick Start
beginner quick startShader Control · Quick Start
Quick Start — First result in 5 minutes
Follow these steps to start optimizing your shader builds with Shader Control.
Step 1 — Import the package
Open Window > Package Manager, locate Shader Control in My Assets and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.
Step 2 — Open Shader Control
Go to Assets > Browse Shaders... from the Unity top menu. The Shader Control window opens. Dock it next to the Inspector for convenience.
Step 3 — Build View (build optimization)
The Build View tab shows all shaders and keywords from your last build. If no data is shown, click Quick Build to perform a fast data-collection build.
- Expand any shader to see its keywords.
- Uncheck keywords you do not need — this prevents those variants from being compiled.
- Build your project normally. Shader Control applies the exclusions automatically.
Step 4 — Project View (keyword management)
Switch to the Project View tab and click Scan Project to list all shaders with source code in your project.
- Expand a shader to see its keywords and options.
- Click the checkbox next to a keyword to disable it.
- Click Save to update the shader file (a backup is created automatically).
- Click Restore at any time to revert to the backup.
Step 5 — Verify results
Check the statistics bar at the bottom of Shader Control to see the total shader count, keyword count, and variant count before and after your changes.
Checklist
- ☑ Package imported successfully
- ☑ Shader Control window opened
- ☑ Quick Build completed (Build View populated)
- ☑ Unnecessary keywords disabled
- ☑ Reduced variant count confirmed in statistics
Next steps
Learn more about how shader keywords work, or explore Shader Variant Collections for runtime prewarming.
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