Object Notes
beginner conceptsScene Pilot Pro · Core Concepts
Object Notes
Object Notes let you attach persistent sticky notes to any GameObject in your scene. Each note has a category, color, priority, and optional done state - making it easy to track bugs, design decisions, and tasks right inside the Unity Editor.
Open the Notes window from Window > Kronnect > Scene Pilot Pro > Notes or press Ctrl+Shift+N (Cmd+Shift+N on macOS).
Categories
Notes are organized into five default categories, each with its own color:
| Category | Color | Typical Use |
|---|---|---|
| General | Gray | General-purpose notes and observations. |
| Gameplay | Blue | Gameplay-related notes (spawn points, triggers, balance). |
| Art | Orange | Art and visual polish tasks (materials, lighting, placement). |
| Bug | Red | Known bugs or issues to investigate. |
| Todo | Green | Tasks and action items. |
Note Properties
Each note stores the following properties:
- Text content - free-form text describing the note.
- Category / Color - one of the five categories listed above.
- Priority - None, Low, Medium, or High.
- Done state - a boolean toggle indicating whether the note's task has been completed.
- Timestamp - automatically recorded when the note is created or modified.
View Modes
List View
Each note appears as a row with the category icon, color indicator, text preview, and priority badge. Click a row to select the associated GameObject. This is the default view and the best for scanning many notes quickly.
Icon / Grid View
Notes display as thumbnail-sized icons arranged in a grid. Each icon shows the category color and a truncated text label. This view is compact and useful for scenes with many notes.
Sort Modes
Sort notes using the toolbar dropdown:
- Default - creation order.
- Priority - High first, then Medium, Low, None.
- Category - grouped by category name.
- Done - incomplete notes first, completed notes at the bottom.
- Date - most recently modified first.
Floating Windows
Double-click any note to open it as a floating sticky note in the Scene View. Floating notes are:
- Resizable - drag the edges or corners. Minimum size is 160x120 pixels.
- Draggable - move by dragging the title bar.
- Auto-font-sizing - text scales between 10pt and 200pt to fit the window size.
- Persistent - positions and sizes are saved and restored between sessions.
Context Menu
Right-click a note to access:
- Priority - submenu to set None, Low, Medium, or High.
- Done - toggle the done state.
- Delete - remove the note permanently.
- Pin - pin the note to the top of the list.
Hierarchy Integration
You can create notes directly from the Hierarchy: right-click any GameObject, then go to Scene Pilot Pro > Add Object Note and choose a category from the submenu (General, Gameplay, Art, Bug, or Todo). The note is created and linked to that object immediately.
Persistence
Object notes are stored per scene in ProjectSettings/ScenePilotPro/. This folder should be committed to your version control system so that notes are shared across your team.
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