Mini Viewports

intermediate feature

Scene Pilot Pro · Features

Mini Viewports

Mini Viewports are compact additional Scene View panels that let you monitor your scene from multiple angles simultaneously. You can have up to 4 active viewports at once, each showing a different perspective.

Preset View Angles

Each viewport can be set to one of seven preset angles, or left in free-orbit mode:

PresetDescription
Top DownLooking straight down along the Y axis.
BottomLooking straight up along the Y axis.
FrontLooking along the negative Z axis.
BackLooking along the positive Z axis.
LeftLooking along the positive X axis.
RightLooking along the negative X axis.
FreeOrbit freely without axis constraints.

Controls

InputAction
Right-click dragOrbit the viewport camera (yaw and pitch).
Middle-click dragPan the viewport camera.
Scroll wheelZoom in/out (range: 0.1x to 500x).

Resize

Drag the corner handle to resize any viewport. The size range is 128px to 512px. Each viewport remembers its size between sessions.

Positioning

Drag the title bar to move a viewport anywhere within the Scene View. Viewports snap to edges within a 20-pixel threshold and remember their edge affinity - if you place a viewport on the right edge, it will stay on the right edge when the Scene View resizes.

Pinning

Click the pin icon to attach a viewport to the currently selected GameObject. When pinned:

  • The target object's name is shown in the viewport title bar.
  • The viewport camera follows the target's position as it moves.
  • You can pin up to 9 bookmarks to different viewports.

Projection Toggle

Each viewport includes a projection toggle to switch between Orthographic and Perspective modes. Orthographic is useful for precise alignment work, while Perspective gives a natural depth view.

Layout Presets

The layout menu offers 4 arrangement presets for quickly positioning your active viewports. These presets distribute the viewports evenly along the edges of the Scene View.

Visual Features

  • Wireframe option - toggle wireframe rendering for the viewport.
  • Crosshair - a center crosshair helps with alignment.
  • Selection outline - selected objects are outlined in the viewport.
  • Resolution scaling - viewports use resolution scaling to maintain performance.
Tip: A common setup is to keep a Top Down orthographic viewport pinned while working in the main Scene View with a perspective camera. This gives you a minimap-like overview of your scene.
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