Mini Viewports
intermediate conceptsScene Pilot Pro · Core Concepts
Mini Viewports
Mini Viewports are compact additional Scene View panels that let you monitor your scene from multiple angles simultaneously. You can have up to 4 active viewports at once, each showing a different perspective.
Preset View Angles
Each viewport can be set to one of seven preset angles, or left in free-orbit mode:
| Preset | Description |
|---|---|
| Top Down | Looking straight down along the Y axis. |
| Bottom | Looking straight up along the Y axis. |
| Front | Looking along the negative Z axis. |
| Back | Looking along the positive Z axis. |
| Left | Looking along the positive X axis. |
| Right | Looking along the negative X axis. |
| Free | Orbit freely without axis constraints. |
Controls
| Input | Action |
|---|---|
| Right-click drag | Orbit the viewport camera (yaw and pitch). |
| Middle-click drag | Pan the viewport camera. |
| Scroll wheel | Zoom in/out (range: 0.1x to 500x). |
Resize
Drag the corner handle to resize any viewport. The size range is 128px to 512px. Each viewport remembers its size between sessions.
Positioning
Drag the title bar to move a viewport anywhere within the Scene View. Viewports snap to edges within a 20-pixel threshold and remember their edge affinity - if you place a viewport on the right edge, it will stay on the right edge when the Scene View resizes.
Pinning
Click the pin icon to attach a viewport to the currently selected GameObject. When pinned:
- The target object's name is shown in the viewport title bar.
- The viewport camera follows the target's position as it moves.
- You can pin up to 9 bookmarks to different viewports.
Projection Toggle
Each viewport includes a projection toggle to switch between Orthographic and Perspective modes. Orthographic is useful for precise alignment work, while Perspective gives a natural depth view.
Layout Presets
The layout menu offers 4 arrangement presets for quickly positioning your active viewports. These presets distribute the viewports evenly along the edges of the Scene View.
Visual Features
- Wireframe option - toggle wireframe rendering for the viewport.
- Crosshair - a center crosshair helps with alignment.
- Selection outline - selected objects are outlined in the viewport.
- Resolution scaling - viewports use resolution scaling to maintain performance.
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