FAQ
beginner faqScene Pilot Pro · Troubleshooting & FAQ
Is Scene Pilot Pro editor-only?
Yes. Scene Pilot Pro runs entirely within the Unity Editor. It contains no MonoBehaviours, no runtime scripts, and no shader variants. Nothing is included in your builds, so there is zero impact on build size, load times, or frame rate.
What Unity versions are supported?
Scene Pilot Pro requires Unity 6.0 or newer. All render pipelines are supported (Built-in, URP, HDRP).
Does it work with all render pipelines?
Yes. Scene Pilot Pro works with Built-in, URP, and HDRP render pipelines. The Health scanner includes pipeline-aware checks that detect shader mismatches and pipeline-specific settings automatically.
Can I disable specific health checks?
Yes. Open the Health window settings (gear icon) and add any check to the Disabled checks list. Disabled checks are skipped during scanning. You can re-enable them at any time by removing them from the list.
Where is Scene Pilot Pro data stored?
Per-scene data (object notes, camera bookmarks) is stored in ProjectSettings/ScenePilotPro/. Screenshot settings are stored in EditorPrefs. The ProjectSettings folder should be committed to version control to share notes and bookmarks with your team.
Do notes survive scene reloads?
Yes. Object Notes are persisted in files under ProjectSettings/ScenePilotPro/ and survive scene reloads, Unity restarts, and domain reloads. Notes are tied to scene objects by their instance path, so they will persist as long as the object hierarchy structure remains the same.
How many Mini Viewports can I have?
You can have up to 4 active Mini Viewports at the same time. Each can be set to a different angle (Top, Front, Side, Free, etc.) and independently controlled. Remember that Mini Viewports require Unity 6 or later.
Can I export health scan results?
Yes. The Health window includes an Export button that saves results in either CSV or plain text format. Both formats include a timestamp, the health score, and the complete list of findings with severity levels and affected objects.
Does it work with prefabs?
Scene Pilot Pro scans prefab instances within the active scene. It checks each instance for issues like missing components, broken references, and performance problems. The Broken Prefab check specifically detects instances with broken links to their source prefab asset.
Can multiple team members use it simultaneously?
Yes. Each team member needs Scene Pilot Pro installed in their Unity Editor. To share notes and bookmarks, commit the ProjectSettings/ScenePilotPro/ folder to your version control system (Git, Plastic SCM, etc.). Each member will see the same notes and bookmarks after pulling the latest changes.
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